Foreword: Righto. Let’s get on with another old game that took me a while to finish. Starting off, I played Delivara mainly because it had my favorite loli-artist, kino and konomi, as the CG designers. While I have to say that even with their works, the CG for Delivara was pretty inferior. Nonetheless, this game has a certain trait that very few games have (you should read further to find out!)
Title: でりばら！-Deliverance of Strays
Release Date: May 27, 2011
VNDB Link: http://vndb.org/v5855
Game Type: Novel
Summary: Ryou, who was tricked by his dad to help his cousin’s miko cafe, arrived safely at Tokyo. However, his problem is that he has the fear of girls. From day one, he even gets scared by his own cousin, Sumika, calling out to him when he got lost.
Even with such conditions, Ryou bravely decides to attend school, and meets other girls like Aya, who gives him the glare everytime they meet for some reason; Kyouko, who is working as an idol; but most mysteriously, a girl named Mikoto, who Ryou strangely does not find frightening. Each of these girls are related, in some way, to a spiritual conflict, and as Ryou gets to know each of them more and more, he will find that he desires to help the girls become free.
Story Length: Moderately Long. (30 hours)
Complete Story Clearing Difficulty: Moderately Easy
Comments: For an older game, this game was a bit long, which I found pretty surprising. However, this only worked towards the better rating of the game.
The standard of a date: Crepe!
Character Design Rating: 5/10
Story Rating: 7/10
Game Quality: Low
Overall Rating: 5/10
Rating Comments: Character Design, as I’ve stated in the Preface, gets all its points from the loli design, which I’m pretty biased to. One of the greatest deductions for it, was that Ryou’s girl-phobia doesn’t really play a role, and is just sitting there, with no real meaning.
The story is where this game’s point is at. Many games, when you finally get into a certain route of a heroine, the other heroines tend to simply poof and disappear. Delivara actually avoids this trait, and has a common storyline for all four heroines, with the heroine of selection as the central element within the common plot. This sort of element is a huge plus, mainly because it requires lots of planning in the scenario, and often has room for contradictions, which I didn’t see while playing the game.
That swimsuit looks like it’s about to snap, lol…
Sexual Content: Moderately High. You need to break the seal of a weapon with intercourse? Me gusta.
Comments: A good scenario design; that’s for sure. I love how they kept a common plotline throughout the story, while centralizing the heroine that was selected; quite effective because you get to see various points of views. Additionally, such plotline is more REALISTIC, because, obviously, 3 girls do not simply disappear in your life just because you didn’t choose them.
However, I somewhat lament that there was not enough affection created for the characters. The characters themselves were cute, but they seemed a bit “distant” somehow, that they didn’t interact with the player (or the protagonist) enough. Maybe it’s just me, though… o_O
Affection for the Characters: Low
After SAO, People got really crazy with girls with swords (maybe even before, it was like that…)
CG Quality: Moderate
Music Quality: Moderately Low, but there was a certain track that I found pretty nice.
Here it is: http://picosong.com/3R2k
Addictiveness: Very Low
Conclusion: A nice game if you like Parasol’s loli design, and I say it’s worth your time to play this, because it gives you a good impact of the plotline (because it’s repeated 4 times XD). However, don’t expect to find this story any better than your average game.