Foreword: Happy New Year, everyone (I’m one day late, but that’s okay :D <– Irresponsible)
Right. Proceeding right onto the review, this was, quite unfortunately, a more inferior Whirlpool game. It seems that whenever Mamizu-sensei works on the artwork for a game, it turns out a little crappy, probably because of the scenario writer. I really wish there could be a Whirlpool game that was good as “Suzukaze” soon… On that thought, comparing this game to other recent ones like Ryuuyoku no Melodia or Lunaris Filia, I would probably have to say that Ryuuyoku was superior of them all.
I’m also pretty disappointed that in both Melodia and JustyxNasty, there is no “true route” that is in most other games, including Suzukaze and even in Lunaris Filia. Furthermore, the seiyuus used in this game were… kinda cheap, but I’ll get to that later.
Title: JustyxNasty ~魔王はじめました~ (Maou Hajimemashita, lit. trans, I’ve started (being) a Demon King)
Release Date: December 21, 2012. (problem, Mayan Calendar?)
VNDB Link: http://vndb.org/v10805
Game Type: Novel
Summary: Kiyoharu has been knocked out by his father (with some weird poison) and forcefully admitted to Souseizouma Academy, a place to train future “heroes” and “demons”. His first day there is ruined by a girl smashing through the window and pushing him down with a sword, but if that wasn’t enough, he “accidentally” defeats the same girl, who happens to be the strongest hero in the entire school!
This school holds a special festival called “Justy Nasty” where the heroes and demons put their strengths to the test by battling each other without any form of limit. Realizing that Kiyoharu was still undecided about what side to join, Mana, the strongest hero, and Kirie, the strongest demon, will attempt to persuade him to join their side.
Story Length: Moderate (20 hours)
Complete Story Clearing Difficulty: Moderately easy
Comments: It’s choosing between the two “sides”, then choosing a heroine from the two. To be honest, when it gets to the splits, the theme of “heroes” and “demons” really do not make much impact, which is really disappointing.
Character Design Rating: 7/10
Story Rating: 4/10
Game Quality: Moderate
Overall Rating: 5/10
Rating Comments: Yes, a very inferior game. Most of the character design points come from Mamizu-sensei’s loli artwork that is exactly my preference, but other than that, the stories were too short, shallow, and unplanned. There is a “secret factor” within each route, but it’s not too much of a secret, and didn’t contain a solid theme like I expected (kinda)
Sexual Content: Moderate
Comments: One of the features about this game is that there is an Eyecatcher within each scene change. The most interesting thing about these eyecatchers are that it allows the players to see how the characters think or act when they are asked certain questions. These “questions” that appear in the eyecatchers range from simple math questions to inquiries of the character’s 3-size, or what they would do in certain situations in RPG (One of the questions is: “What would you do if you suddenly needed to go to the bathroom in the middle of a dungeon?).
Affection for the Characters: Low.
Mikaru is voiced by Hiroko Taguchi, who is arguably the best imouto CV of all-time.
CG Quality: High. Whirlpool’s artwork is easily superior than others alone. However, for this particular game, there was lots of effort into the CG, and you can definitely tell the difference; just play Lunaris Filia!
Music Quality: Moderately Low. Again, the designing for the game seems to suck suddenly when it’s Mamizu-sensei working on the artwork. Games like Suzukaze and Melodia, as you would probably remember, have one of the best soundtracks; Melodia had over 5 insert songs by itself!
Addictiveness: Low. CG is good, so I’ll probably save that. The opening movie has a catchy tune, but isn’t something I would listen to regularly.
Conclusion: An inferior Whirlpool game… It’s so much different to compare games like this to Suzukaze, which is ironically by the same producer. There are laughs in this game, but it only works against the climax at the end, which is also pretty disappointing.
Side-tracking though, I’m still kicking myself that I haven’t started Magus Tale. I will get to it…! just not now… (Goes back to Sakura Strasse)