Foreword: So when you have a Parasol game, you’re pretty much thinking: “Oh, a loli charage? My body (and tissues) are ready!”
… Okay fine, that’s how I thought.
and Oh shit was I wrong. I did NOT expect a game like this. From the first hour, I was slapped with the game’s great flow and gentle pacing that was literally shouting, “WHAT IS THIS BLACK MAGIC?!”
But in all seriousness, this was a great game. Yes, you do have your loli in here, but the story is something I really have to commend this one for, and even when there’s one critically negative factor that’s prevalent in all of Parasol’s games, you’ll see how this “negative” element was completely missing in one of the routes.
Despite all these positives, the game is STILL considered incomplete due to both the protagonist being really insignificant (or at least really shallow) in most of the story, as well as the story not making a full conclusion (it makes one to a certain extent, but it was done unsatisfactory)
But don’t let that scare you away. Some players will comment how Parasol is like a last-resort game for when they have too much free time (you know who you are), but this game should be on the top of your list!
P.S. Sorry that due to exam week (on the 3rd week of school!) and work has pushed me to be relatively slow with finishing games. I try to finish games as fast as possible, so please be patient! I promise to make at least two reviews a month… hopefully!
Title: 晴のちきっと菜の花びより (Harenochi kitto nanohana biyori) [Lit. Trans: The clear “skies” is certainly nanohana weather]
Release Date: August 29, 2014
VNDB Link: http://vndb.org/v14886
Getchu Link: http://www.getchu.com/soft.phtml?id=805379
Game Type: Slice of life romance novel with fantasy themes
Summary: Haruma recently got discharged from the hospital. As he comes to school a month late and unable to make friends, a girl named Amane reaches out to him and offers to be his friend. Finding this strange but grateful, he accepts her friendship. Back home, his childhood friend Konomi awaits him at the flower shop, and soon, an upperclassman named Karin will join in the group of friends.
However, everything changes with the introduction of a small girl named Nanoka, who sits close to Haruma. He originally mistakes her for a classmate’s younger sister, but it turns out that this girl barely half his height is the same age as him! (ロリきったぁぁぁ！)
With another friend, Haruma soon finds out that this strange girl wants to reform the Gardening Club. Already having knowledge of flowers already, Haruma offers his help and advice, and with the various friends around him, the two will try to revive the club that once died down.
At the beginning of the story, Jun (the guy on the left) makes some really nice jokes that’ll make you laugh.
He’s acts both the comical and the “reliable oni-san” character.
Story Length: Moderate (~16 hours)
Complete Story Clearing Difficulty: Moderate
Comments: So I cleared the three heroines first, but couldn’t realize why I’m not getting into Konomi’s route even after that. I found this strange and just used a walkthrough.
So yes, you’ll have to go through Nanoka, Karin, and Amane’s routes first before actually getting to Konomi’s route.
In essence, Konomi’s route is the “true route”, and probably well-deserving of that title, too.
Character Design Rating: 8/10
Story Rating: 8/10
Protagonist Rating: 2/10
Game Quality: Low
Overall Rating: 8/10
Rating Comments: You should be surprised at this score, since a producer whose games usually average around 4 has suddenly skyrocketed in quality with this game. This is, hands down, a great slice of life game that took me completely off-guard, and while it wasn’t the best fappable material such as their previous games, this game is something I offer my greatest praises for containing most of what I consider “ideal” in a romance novel.
Quite unfortunately, though, the protagonist was really weak, to the point he wasn’t really a protagonist at all, but just some random dude that was plastered on and had the entire story revolving around him. Honestly, it would’ve been much better if there was a true route where he reaches “enlightenment” *hinthint* by himself and somehow brings up a happy ending with his own powers.
In this game, he’s actually seemed like a character you’d capture instead, and the entirety had this atmosphere: the heroine would confess to him first instead of the other way around.
Just like how Konomi has to be the one getting in the bath with hi– WAIT WHAT?!
Character Summary: I’ll probably go in the order I captured them, but just keep in mind that you must clear Karin, Amane, and Nanoka before having access to Konomi’s route.
Nanoka is first, and as I rejoiced previously, ロリきったぁぁぁ！
With all jokes aside, this mysterious character really seems to appear out of the blue and begins to join the crew. Being the worrywort that Haruma is, Nanoka immediately becomes the target of his attention as this frail girl is trying to do things he finds unfit for her small body, and this is one of the reasons why he offers his help with her trying to create the Gardening Club.
As the character I found to be the most favorable, it’s definitely true that her route is better than Konomi’s route, despite her route being very “convenient”. This was because her route was absolutely FILLED with foreshadows which I didn’t catch until the very end, when I was simply beating myself up for not noticing it.
Her name, her design, and the relationships she holds with various subcharacters and even some of the other heroines makes her route worthy of being called “godly”, and in reality, she becomes an extremely important character even outside of her routes.
If I had to actually rate the routes in the order of quality, importance, and impact combined, it would look something like this:
Amane < Karin << Konomi < Nanoka
For once, I actually felt “affection” for a loli instead of my usual pedophilia. (<– that’s a joke. Don’t take it seriously)
Right, the next character is Amane, and as I stated above, this character unfortunately had the crappiest route due to several (of which some are biased) reasons.
The first is her voice. I love Iria’s voice and all that (Not really. I still have a grudge of when she voiced Sakuya from Hatsusaku), but it actually rings in your ear; I seriously had to lower her volume to 50 (while the others were at 100) so my eardrums wouldn’t break. What the hell went wrong with the recording? It was as if she was literally voicing with her mouth on the mic.
As obvious as it is, I was forced to skip her H-scenes for the same reason.
With my bias aside, Amane’s route is where the “convenience” factor is used to the greatest extent, using a past story and a subcharacter named Shigure. In addition to how this route had the greatest amount of “convenience”, it also had the most random sex scenes, where the first H-scene was simply because Amane wanted comfort (and what better way to be comforted than to have sex?!)
Despite this, Amane’s route wasn’t so bad either (or else the game score would have suffered more), for reasons that I won’t include since it’s a huge spoiler o3o;
Next is Karin, the one peeling apples on the righ— HOLY SHIT ANOTHER LOLI AAAAAHHHHHHHHHHHHH!
*ahem* As the “upperclassman” character who is introduced with Yuuki, the first scenes with Karin involve her jumping on Haruma’s back (who has no idea who she is) and giving him “fanservice”. A strange character indeed, along with her design to be a relatively less intelligent character who becomes the main target of Yuuki’s teasing.
As Getchu describes, this character is very lively and energetic, and skilled with sports. Her route involves just that, actually–her love for softball and her reason for suddenly quitting. It involves the very loli presented above who has a relationship to Karin, and it all connects back to Haruma, which was definitely a plus.
There’s nothing too special about her, though, since her route doesn’t really involve any of the other heroines (in depth, corresponding to her theme), and the ending was actually quite anticlimactic.
Still better than Amane’s route, though…
Last is Konomi!
This adorable osananajimi voiced by Ono Ryouko is the first heroine to be introduced, but ironically cannot be captured until you finish the other heroine routes.
In addition to this, the reader can see that Haruma and Konomi possesses a rather… strange relationship where the two will often perform actions or behave as if the two are lovers, but in reality, they don’t really feel romantic relationship with each other. Even when inquired by Jun (Konomi’s older brother), Haruma gets stuck for words after he is asked “Well, do you want to have sex with her (Konomi)?”
Of course, Konomi’s route is mostly about that paradigm becoming overturned, but what I really appreciated was that the route also details the past of the two childhood friends, as well as the “aftermath” of the tragedy that’s been shrouded in mystery until this point.
Konomi’s route is actually on the stronger side when it comes to drama; there’s a lot more than other routes, and involves Nanoka to the fullest extent. With the two characters forming the love triangle for Haruma, this kind of stories are what usually receives a 10/10 in the story department….
… only if it didn’t involve the craptastic protagonist ruining everything =__=
I lied. One last character to introduce, and that’s Reona.
With the CV as Soyogi Tono, I actually love her voice which was matched up nicely with Reona’s shy personality.
DESPITE THIS SHE’S NOT A HEROINE WHAT THE FUUUUCCCCCKKKKKKKK
The worse part? Besides when the scenes where she actually appears and the one time she’s assaulted by delinquents, she never plays a role in the story, seriously. Remember how I was raging about how some subheroines play such an important role that you really have to give them a voice and a sprite? Reona was pretty much the exact opposite: she played too little of a role to be getting both a sprite and a CV. She was just added to the Gardening Club with a background story and affection for the protagonist, and all that effort put into having Reona play a part of the entire story is thrown right out the window.
Well, I guess it was a good excuse to use one of the CVs I like, so I’m not really complaining, but let us have a moment of silence for a poor girl who is also completely infatuated with the protagonist but gets pretty much rejected in every route.
… (respectful music plays for 5 seconds)
Okay, that’s enough. Back to reviewing.
…and stalking my lolis (huehuehuehuehue)
(jokes aside, it’s actually heavily implied why Amane becomes so close to Nanoka in her own route)
Sexual Content: Low
Comments: So overall, a great game that DOES have some poor transitioning in the beginning (not to mention it was really slow), but the speed does pick up. The “poor transition” thing is actually prevalent throughout the entire game EXCEPT Nanoka and Konomi’s route, and that probably leads to those two routes being higher in quality, at least in terms of the story.
But the greatest factor that prevents this game from being a kamige is actually due to Amane’s and Nanoka’s route, where the “convenient element” is used with the fantasy crap. Yes, Nanoka’s route had a relatively satisfying ending, but oh boy was it extremely convenient. It’s used even more in Amane’s route to the point it was actually kinda annoying. Really, these kinds of “convenience” is never going to make a kamige, so please stop using it, Parasol.
On the other hand, let’s talk about the goods. The stuff they present is actually pretty cliche, but the storywriters did a very good job avoiding the cliche plot and having the characters solve out each problem, not have the problem just disappear on its own. This pertains especially in Konomi’s route, where a certain heroine becomes “the Buddha”, but even after that, the same heroine’s harsh fate is shown in clear detail.
Harsh fate indeed…
(If you have no idea in hell about what I just said, just take my word for it that Konomi’s route was good)
DEFINITELY not some cheap game to draw in character goods production, it’s quite ironic since these kinds of “serious” games would instead bring in more attention and overall sales due to the affection created for the characters and the impact the story will have on readers. So sad how the Japanese industry didn’t realize that until now.
(I’m seriously considering buying the game off of Getchu JUST FOR the bonus Tapestry, which has Nanoka on it. If you want to see it, click on the Getchu link at the top)
Loli + Wedding Dress? My two favorite fetis–err… preferences! Yes! preferences!
Affection for the Characters: Moderate
CG Score: 6/10. Pretty average artwork, except I added a point due to Chikotam’s loli artwork.
What a calm and relaxing CG!
Music Score: 8/10. Great music, and as with previous Parasol games, I love the opening as well as the character songs that accompany each ending. They definitely made an effort in this department by producing four different ending songs for each heroine, but made a douchebag move where they added a FIFTH one, inaccessible to players.
Lucky for you, I just happened to come across programs that can extract game files. *coff* Otaku’s Toolbox *coff*
Here’s the final song, infinity, which is unknown where it is used as of this moment.
Addictiveness: Moderately Low. Even as the game itself is splendid, I can’t really see myself coming back to it, since most of the routes didn’t really stand out. Even for Nanoka’s route, which was superbly designed, was missing a few important things I would’ve liked to see.
Conclusion: An unexpectantly good game from Parasol, which honestly caught me off guard. A what-would-normally-be-a-cliche slice of life is excellently designed with several “variations” throughout the entire game, and while it starts out slow, the game will certainly not disappoint if you finish til the end.
This CG seriously almost made me cry. There’s just SO MUCH symbolism here.
Seriously, go and look up the Flower Meaning for “Nanohana”. Props to you if you don’t shed a tear after realizing what it means
WAIT FUCK! THERE WAS A RESERVATION CAMPAIGN?! GAHHHHHH
DAT NANOKA WITH CHIKOTAM’S SIGNATURE!!