Foreword: Okay I’m not going to even try to lie here, but this was more of a “wtf” game for me. Despite being produced by Akabeisoft 3 (a company who I have good impressions on from previous games), I failed to see any form of moral, symbolism, or foreshadows in this strange ass game which was super generic and extremely disorienting. Strangely enough, it wasn’t annoying as I would find archetypical games so I guess the game did well in that sense, but…
Let’s just get into the review. I’m not going to get anything accomplished here.
Title: Gusha no Kyouben ~imashika dekinaikotoga takusan arunda!~ (Lecture of the Amateurs ~There’s so much that can be done only now!~)
Producers: Akabeisoft 3
Release Date: October 28, 2016
VNDB Link: https://vndb.org/v19792
Getchu Link: http://www.getchu.com/soft.phtml?id=920705
Game Type: Slice of life (?) shota/lolicon novel
Summary: Kazuki and his six friends were together for a long time, and each of them had a special relationship with everyone else that was irreplaceable by anything else. However, like the kids around his age, Kazuki and his crew does have some complaints regarding adults whether it be parents or teachers who seems to suppress them with unreasonable things. Because of this, him and his group of friends decide it’s time to rebel. If their pleas for help is ignored, they’ll broadcast it loud and clear until they’re heard.
And piss off the adults in the process (kek)
Story Length: Moderate (~20 hours)
Complete Story Clearing Difficulty: Very Easy
Comments: A couple of choices here and there, the names of heroines are prevalent in each choice so there shouldn’t be much problems.
Character Design Rating: 5/10
Story Rating: 2/10
Protagonist Rating: 7/10
Game Quality: High
Overall Rating: 5/10
Rating Comments: This was quite the strange game. While not absolutely terrible, it lacked “something” to make it good.
Protagonist is obviously the better of the group, as that relatively childish boy who is ironically super mature when it comes to the serious business. He also seems to act on impulse but in the correct manner, allowing heroines to actually differentiate him over the other male subcharacters within the game. The major flaw with him is that his age was simply not matched to said mentality and lost that sense of reality. While fully voiced and competent, his design just seemed fake for the story, and if at all, the game should have presented him a bit more ignorant, hard-headed, or rash.
Heroines are quite the generic, who suffer problems with adults of their own. It’s at least good that each of them create good impressions though again they’re pretty much archetype derivatives. Frankly, that’s all I can really say about them; they’re not bad, but they’re not good either.
Oh god I’m going to suffer in the character summary section aren’t I?
Story is the thing that really kills this game. Starting off with the unique design of childhood and rebellion, this trait is unfortunately not developed deeper and instead tries to resolve much of the conflict with “romance” which is also not well transitioned. Obviously, this is going to be something I’ll need to explain further below so I’ll just note here for this section that if you came to this game hoping for a deep and meaningful story from some of the previous Akabeisoft 3 games, expect to be disappointed
First off is Orino, the wealthy “ojousama” heroine (?) who doesn’t actually seem as such. Originally from a very strict family focusing on how she needs to represent their family, Orino meets Kazuki very early on when he breaks her paradigms and teaches her how fun childhood can be.
Obviously infatuated with the protagonist, it comes to her as a great disappointment that both her mother and father do not approve of Kazuki, and even rips apart the dress she buys when she heads shopping with Sen and Reina.
Orino’s route mostly deals with the parent-child conflict quite typical in many Asian countries of the parent demanding academic success and good behavior. It extends to how the parents “give in” to let Orino do what she wants, but do not approve of her relationship with Kazuki, which has some events in the past which relates to it.
Next is Sen, the more quiet character who seems to be characterized by an early onset of puberty which allowed her body to mature faster. This mostly becomes a running gag in game, though on the other hand it leads to her problem with adults when she is almost raped by a certain teacher in school.
This incident is immediately reported, but as the word of the principal of the school states, he cannot take action against someone without evidence, even if it’s the victim herself who can be the witness. Outraged, this is the prime reason why the 7 children decide to “rebel” and close themselves in the desolate hotel in the mountains, for which Sen always feels responsible for. This directly relates to her own route, where she feels disdainful about her current self who is frail and weak and makes attempts to change.
Sen’s route seems to be more on the “complete” side as it does present an antagonist behind all this mess. It’s also unique in the sense it didn’t really involve a parent-child conflict like the other two heroines, and thus could be rated slightly better.
Last and personally what I thought the least of the heroines is Reina, who has an archetypical tsundere design of twin-tails, blonde hair, and a flat chest to the point I was wondering if the producers were aiming for this.
Regardless, the readers can quickly see that this girl fits said tsundere archetype quite well, as she is very intelligent and diligent even, though on the outside, she acts tough, uses slangs and delinquent’s language, and acts violently. It was supposed to be that “gap-moe” that this character was supposed to present, but it didn’t particularly work well.
Reina’s route mostly involves her mother, who is actually not her biological mother. This then relates to Reina’s assumption that she is not loved, and her actions up until this point is a “test” to see how far she can push the limits to have her mother scold her like a real daughter.
The main problem with Reina’s route was purely the fact that Reina jumped the gun on that her mother doesn’t love her when there were no events suggesting this. In fact, Ichika (Reina’s “foster” mother) loves her dearly which Reina misunderstands completely to be indifference, and that was just contradictory to the girl who is very intelligent and observative.
Sexual Content: High
Comments: So for comments.
First, I’m not sure what the reason for designing a game such as this would be. Unlike games which show the characters in their early years maturing into adults, this game simply displays all the events during their childhood as it is and focuses on the group of kids’ rebellion against the adults more than anything else. It’s just that as it stands, the “adults” in the game are so antagonized I was almost thinking if this game was entirely a satire halfway through.
On the other hand, I’m thinking this “sympathy towards children” is something the producers also aimed for, as the entirety of the game had that cute, heartwarming, and affable atmosphere. It worked to really amplify the negatives of the antagonists and glorify the children’s rebellion. On the other hand, the same design of the entire character list being “young children” made the entire game lose that seriousness even when it comes to rape and made all of the romance, conflict, and supposed “rebellion” look shallow (though to be fair, some of the parts were already shallow even without the characters being “children”)
Such as their relationships, as an example
Readers will very likely be UNable to relate to these characters, purely because everyone playing this game should be at least the age of 18 and passed the age of puberty or when they might have been rebellious to their parents. Instead, the game seemed to be geared more towards the young adults soon to become parents to suggest listening to them more often and avoid enforcing their own ideals onto them, which is the common pattern within the Asian countries. I just thought that this kind of morals could be delivered in a different standpoint, such as having a longer game where the characters would mature and have kids of their own, which would give the readers both viewpoints of dealing with parents, and dealing with kids.
All-in-all, I would consider this game a failure despite its very heartwarming scenes and cute humor; the romance is absolutely terrible and is the basis of heroines resolving their conflict, the climax of the game is decent but doesn’t have a good buildup up to that point, and readers who take story with a grain of salt might wonder additional questions such as how the kids barely the age of 10-12 are able to fight against adults, have mindsets/ideals of their own, or even have sex as seen within the game. All of this just seemed too unnatural for me, and that was the biggest flaw this game had.
Like the game would have these characters “grown up” by the end and they all sound/act the same
In fact, despite how the entire game revolves around “rebelling against adults and society”, there are no challenges made to sociology or life philosophy as it does in this game. This added to how the entire game lost that “serious” atmosphere and simply ended up as a group of children just being stubborn… though that might be just me being an asshole.
Affection for the Characters: Low
CG Score: 3/10. Way too much focus on H-scenes to the point this game seemed almost like a nukige
Music Score: 6/10.
- The game does have very heartwarming scenes, cute characters, and even some strong morals which give it its value
- It even makes suggestions for its audience regarding parenting in the near future
- The entire game is highly archetypical, generic, and otherwise boring
- The setting feels very unnatural and unreal despite being set in reality. This is due to many factors including how characters aren’t even the age of 15 yet engage in arguments, battles, and even sexual activity.
Apologies that this review seems to be extremely vague, but that’s really all I can talk about it at this point. Overall, I would not recommend this game to anyone except for those who are into loli/shota since that’s pretty much what this game offers to the readers. There’s no moral to be learned or anything out of the ordinary; if at all, the heroines are extremely generic and the protagonist too unnatural to become immersed.
I JUST realized that Karenai Sekai was released, and had a delayed head-start with the title, so I’m pretty pissed at myself for that. Gotta go ahead and finish that game first! Toodles!
And remember. Elephants = Electric Phantoms