A blog for reviews… that's really not much of a blog

I’m so pleased how this new format is working out for me. I can save myself the pain of actually playing bad games fully plus the pain of having to write about it afterwards. Thanks to that I’ve been able to complete much more games in a shorter time frame so I think we’ll keep this pattern!

Here are the list of games for this Short Review post:

  • IxSHE Tell
  • Karigurashi Renai
  • Nukitashi
  • Mai x Mai
  • 77 Sevens
  • Justy x Nasty
  • Shugaten!
  • Summer Pockets (NOT A REVIEW)
  • Cute Resort
  • Maho Roba Witches
  • Butterfly Seeker ~Chaos Nightmare~

IxSHE Tell [Dropped]

So despite having some good impressions regarding the writer for this game (who also wrote Fureraba, Pure Connect, Kanojo Step, and Amenity’s Life), I do NOT have good impressions on Hooksoft as a group, as games like Lovely Quest made me almost puke with the immense amount of hypocrisy (The game is about determining what’s “pure” and “not pure” in a relationship and of course the scenario involves having sex in the classroom. Completely pure. Yeah)

As such, when the harem school-life bullshit showed up in the first 5 minutes of playing this game, I wanted to just close the game right then and there and save myself the trouble… But as a veteran/review writer I know I can’t do that lol. “Maybe the game will provide some humor and get better” I said. Oh lord how fucking wrong I was when I said that. I still wonder why I’m so naive.

The entire game is your highly generic galge with no depth of characters, romance is objectively bad, protagonist is supposed to be this super-popular student council president but has less balls than a girl (almost physically =_=), the CV cast is awkward, and the one of the only good thing I see from this game is MAYBE the artwork.

I was able to stand this game for about half and hour, then I had to close it and look outside the window because of how terrible this game was and why the heck I’m torturing myself to play this kind of crap. I feel like I can compare this title to Shuffle, minus the fantasy aspects because of how much it focuses around the protagonist’s harem while there’s really no background for it, and the school-life setting only providing the catalyst for “admiration and jealousy” which adds to the already super-cringe storyline in the first place.

The game does feature two unique systems where you distribute points into heroines (and thus is the factor that affects the “routes” if you will), along with another feature where you can see the viewpoints of heroines and other characters at certain points. While I can definitely give it to this game for providing these unique features, that really doesn’t matter if the general game is already loaded with tropes to the point a player can’t genuinely enjoy it.

If a game only has “Harem” and “School Life Romance” as its features, it is always, without exception, a shitty game (and you can quote me on this; prove me wrong if you feel ballsy). There are lots of other games with these themes but some of them alleviate the pain (though not too significantly) with other themes like fantasy. This game didn’t even bother to do that

For IxSHE Tell, which is also a really crappy way of presenting a pun in my opinion, that was not the case and for fuck’s sake I need to keep a note never to play Hooksoft’s games because there’s probably a damn good reason why there’s subsidiaries for that company that are more successful than the original.

Character Design Rating: 4/10
Story Rating: 2/10
Protagonist Rating: 2/10
Overall Rating: 3/10

Karigurashi Renai [Finished]

Generally, I can’t really hate ASa Software games even if I didn’t really like it, because they don’t try to come up with some poor excuse to presenting their games and story. However, that same reason is also the reason I can’t get engaged with their games in general, and like a previous game I’ve played, Sankaku, I moreorless have similar opinions on this title.

The biggest complaint I have regarding this title is the protagonist, who is given this unique personality, but shallow in the sense he doesn’t have any meaningful interaction with the heroines at all. This in addition to how heroines literally go from “Unable to view him as the opposite sex” to “omg I love him” in literally a few days without any action on the protagonist’s part and that just makes the heroines shallow as well. The design of him coming back to this town in 10 years and not seeming to keep in contact with his childhood friends–yet each of them are relatively accepting of his condition and allows him to stay with them… this is also a very poor basis of the story and introduction since it seems unrealistic and fake.

The romance was similarly poorly presented, often with no transition of the heroines/protagonist’s feelings for each other, though on the other hand it was quite interesting to see how this game had relatively better definition of relationships between heroines and presented it more extensively.

The jokes as well as the light atmosphere is appreciated (with the occasional 4th wall breaking which is always nice), but in my opinion the jokes were a bit overused in this title; the heroines all have their unique traits but when nearly all the jabs and humor relate to this “unique trait”, it gets stale and doesn’t feel unique anymore. In Sankaku, each heroine had a bit of “otaku” associated with them which allowed for the humor to become a bit more varying, but this wasn’t the case in Karigurashi, where the supporting characters (such as the parents/siblings) were utilized instead for this humor.

This is also the reason why I can’t really give it to the game even though it does have subcharacters; they were literally only there for the jokes and never for any real “support” or meaning within the heroine route. Unlike having additional traits for heroines, having these subcharacters is merely a half-assed way of including “fillers” especially since it wouldn’t relate to the heroines in the first place. As an example: Dan’s masturbation running gag; he’s the younger brother of Ayaka, but this running gag isn’t associated with Ayaka at all and contributes nothing.

One last thing I want to mention is the Opening Movie’s song is really weird. Like the tune is off by several pitches and it just seems like something went wrong with the recording. It’s not like Navel where they change chords in the middle of their songs; the music is actually off to the point it sounds bad. Like what the fuck.

Here’s a link to the opening if you don’t believe me: https://youtu.be/zdspD1pbTmY
Was this intentional? Sankaku’s OP does have spontaneous rhythm changes but it wasn’t THIS bad

Overall, I wouldn’t say I recommend Karigurashi. The jokes are there but it becomes stale very quickly due to it being monotone and one-pattern, the extra characters don’t contribute anything to the heroine, and even the overall story design of the game is unrealistic so it loses out on the story compartment as well (even though no one would really expect anything fabulous in this segment in the first place from ASa Software). If you need a mindless “I-don’t-want-to-use-my-brain” kind of game then I guess you could enjoy Karigurashi… though to be perfectly fair that defines a lot of other crappy games out there.

Character Design Rating: 5/10
Story Rating: 3/10
Protagonist Rating: 1/10
Overall Rating: 3/10

Nukige Mitai no Shima de Sundeiru Watashi ha dousureba iindesuka? (Nukitashi) [Finished]

Note: I’m using the game package for the September 8th release edition because the first one’s pretty NSFW

Definitely an interesting game, I was quite split between whether or not I want to make this into a full review but scrapped that idea last minute (thus this short review might be a bit longer/detailed). Mostly drawn in by its nukige-like atmosphere, it turns out this game is actually a serious game with a large focus on sociology. Having finished the game completely, I can say that while that sociology aspect the game presents is definitely nice, everything else is “acceptable” at best, and some things are just terrible.

Characters are definitely the focus of this game as very unique and original designs for them, what I didn’t like was how each of those unique and original designs were never thoroughly utilized by the character interactions and story, with many factors quite literally ignored and left up to mystery (e.g. Hinami’s Pipe-Chair). Each heroine except for Fumino is also paired with a “subheroine” whose additional H-scenes open up after finishing the heroine route, and this was actually pretty nice considering these subheroines were highly original and likable as well.

One thing regarding the heroines I’d like to comment is that the jokes seem overused and rather awkward. A prime example is Hinami being small, for which her catch phrase includes “ロリじゅないですけど!”, but the Japanese is weird as the phrase should have been something like “ロリじゅないよ!” (Imperative; I’m not a loli!) as the former translates into “While I’m not a loli!”. So yeah, having this incorrectly-worded joke repeated over and over definitely got on my nerves even as someone who’s not a native Japanese. This is honestly just bad scenario writing.

Story is the biggest thing that’s flawed with this game, as the light, jokeful impression of the game suddenly turned into this “dystopic survival” atmosphere rather quickly. Sex being this element of oppression was quite frankly silly at best and didn’t give the seriousness of the “dystopia” that the game tries to present for the heroines and the protagonist, mostly because said characters only refused this “dystopia” due to their personal beliefs. There’s also some unanswered, “no-shit” questions unasked such as why Junnosuke and his sister came back to the island or why they simply couldn’t have left (as the Do-Sukebe Law didn’t really exist outside the island). The basis, creation, and intention for this “Do-Sukebe Law” was also greatly flawed so that didn’t help the story at all.

Junnosuke definitely is a colorful character, though his design was also largely flawed in the sense his traits are just all over the place. Having a large penis + impotence (which was never really “proven”, meaning the entirety of the game shows him getting an erection quite often) + childhood trauma on sex + his own beliefs doesn’t have a good association with each other, plus his hypocritical “I’m still a virgin” despite having sex with multiple girls, and his design just felt so artificial despite how it was kept consistent throughout the game. I didn’t really have any beef with this character however until the last route where he just becomes a fucking idiot and then a coward just because he was wrong about something. Even on retrospect at the end, Junnosuke was only “made” to become the protagonist and most of the time all he was is talk and no bite, so I didn’t like this character that much.

Elaborating on the story though–one of the things that made this a big flaw was the sociology (quite unfortunately). The problem is that everything seemed fake, including the setting, the sex being a commonplace AND mandated, all the way up to the design of the characters themselves. You see all these fantasy games like the ones from Whirlpool and then you have this game which seems even LESS realistic than FANTASY games due to how “fake” everything seemed. While I can definitely give points to this game for utilizing sociology in its story, how everything else was just artificial negated that merit and invalidated its concepts it wanted to present.

Speaking of fake, the sex toys (transformed into spy tools) was also very farfetched element, considering you then have the protagonist and his younger sister first-class experts in developing these tools from scratch which ranged from smokebombs to high-voltage rotors and a fucking dildo (I’m serious here) used as a short blunt weapon.

The romance in this game was also quite bland, which is pretty ironic because you have the protagonist literally screaming out that he will never commit himself to a shallow relationship. Heroine routes present additional conflicts which is interesting enough, but having it be the catalyst for the romance is stretching things a bit, and you see the protagonist becoming a hypocrite himself for going against his own beliefs.

As such, Nukitashi is one of the examples similar to Seiken Tsukai in the sense it had some amazing concepts and good designs, but failed to deliver a good story because they were unable to utilize it properly. Quite frankly it would’ve been a better idea if each of these characters slowly developed their “anti-sex beliefs” (i.e. showed their change of heart) instead of flat out being against it in the first place, and if the characters were portrayed more in a heroic manner because the entire game shows them really being the rebellious ones.

Character Design Rating: 7/10
Story Rating: 5/10
Protagonist Rating: 3/10
Overall Rating: 5/10

[No SFW Game Package Image exists for this game]

Mai x Mai [Dropped]

The reason I play nukige in the first place is similar to how a famous chef might go around trying various nameless restaurants; he might find a really good spot which is unfortunately not known just because it’s not backed up by a corporate or something. Similarly, I’ve found really good nukige this way (including the Loliita Series and the Mangekyou Series) and hope that’ll happen again

Yeah it didn’t happen with this title.

Highly generic with your typical tsundere imouto and a lazy underclassman, you only needed a childhood friend to complete this game as a shit game with the Eroge Trinity trope but that wasn’t necessary because the game was pretty crappy regardless. H-scenes begin in less than 10 minutes after the game starts, and a lot of the character design is brushed under the rug and the game prioritizes the H-scenes over anything else, how the first thing that shows up when you open the game is literally a 30 second summary of the entire game already gave me bad vibes, then the contents of the game just solidified it. CVs are poor (which is weird since one of them have a lot of previous works) and awkward as well so its value of being a nukige is also in jeopardy.

Even as someone with a biased “imouto fetish” I wasn’t intrigued by this game purely due to how shallow everything is; from the hasty introduction to the unoriginal design of characters to the same-old pattern of this kind of nukige.

On the bright side, that’s one company down from the thousands I’d like to eventually play games from to see if there’s any worth writing about.

Character Design Rating: 1/10
Story Rating: 0/10
Protagonist Rating: 2/10
Overall Rating: 1/10

77 (Sevens) ~ and two stars meet again ~ [Finished]

My very first Whirlpool game, I’m honestly not TOO fond of this company in general but it’s true that Mikagami Mamizu’s artwork drew me in in the first place and I’m still following her artwork as much as possible plus Suzukaze is still standing strong as one of my all-time Top 10. As one of my first games in my entire career, I’ve had very poor understanding of Japanese as well as this game, but that’s obviously not the case anymore.

Despite being my first game from one of the few companies for whom I’ve played all their games, I still plan on critiquing it severely as I should be doing for all my reviews, and quite frankly the entire game can be summarized with “holy shit I see how I was able to bear with this game the last time I played it; by not knowing a goddamn thing that’s going on”. By that, I mean that the game is bad, like REALLY bad. It has the originality that I want to see in galge but dear lord everything else about the story is just pure terrible that I’m headdesking right now believing I would have had a good time with my first Whirlpool game.

The game has absolutely no fucking development, both physically and figuratively. The protagonist literally spends one week with a group of 3 girls due to certain events and that’s supposed to be the excuse for interactions between them which obviously don’t lead to romantic interest. Because of the variety of heroines (10 in total) there’s even less interaction with each of them and routes can literally be summarized in a single paragraph, if not a sentence because of the lack of events that happen.

Story is terrible and only has the trait of being unique but even then there’s only so much you can argue for a game’s originality until players like me will bash the game for simply being poorly planned. Lack of foreshadows in main heroine routes (we’re already assuming subheroines are nonexistent here), no transition in the sense one scene you’re all sunshine and lollipops and literally 5 seconds later characters are bawling their eyes out for some bullshit that happened and the world is going to be destroyed… Even Disney Princess stories have better transition than this. As it stands the game fails to find a common theme to revolve around and just goes fuck-all with its scenario from parallel universe to animals to magic to robots.

Protagonist is literally the worst of the worst, as someone with absolutely no traits who abuses his older brother and hooks up with a girl in a month because eroge logic. Nothing about him contributed to him being a protagonist and he was literally “made” into one and while most of my “bad protagonist scores” stem from the protagonist being a fuckwit, Shou was literally this “fuckwit”.

I used to say older games are better but oh boy am I wrong on this one! As it stands Sevens is literally at the bottom of Whirlpool games with titles like Magus Tale, and I can definitely see why some people (who might have had bad experiences with Whirlpool early on) take my words with a grain of salt when I suggest games like Suzukaze

Character Design Rating: 4/10
Story Rating: 2/10
Protagonist Rating: 0/10
Overall Rating: 2/10

Justy x Nasty [Finished]

I’ve literally played every one Whirlpool’s games, and as with almost any other big-time eroge producers, there’s a relatively stable pattern in their games; the fantasy elements in them does the same thing as Yuzusoft games (basically nothing but give a relatively poor excuse to present the story) and the romance in their games being absolute shit even in their best games like Suzukaze. Despite this Whirlpool do make good games for a casual, stress-free eroge experience and that’s probably the reason (along with Mamizu’s adorable artwork) that I even stay with this company even today.

Justy x Nasty follows the same trait as above, but in my opinion this game does a decent enough job with presenting their characters and humor to at least have that value as a charage and make it “fun”, especially with the humor being hilariously silly which is the exact humor that I appreciate in games. This is the type of games ideal to be played alongside MMOs (which is usually what I do) because of this.

Kiyoharu: You two actually hate me, don’t you?!?!

Story-wise it’s your typical Whirlpool game, though there’s a bit more depth in the characters to allow more interaction with the protagonist and thus a “better story” (this is really subjective though; most of the routes are just for the lulz and can be considered fillers by some people). You shouldn’t expect anything big like Suzukaze however, as this game was flat-out designed to be a silly, stress-free game. On the other hand, Justy x Nasty is still better than games like GIB or the Nekonin series from Whirlpool (which are newer titles and only God knows why Whirlpool thought such ideas would be good), and definitely better than some “serious games” like Magus Tale or Sevens.

One thing that really disappoints me about this game is that there’s a couple of critical elements that the game literally ignores. It’s one of those games that would have benefited from a true route but it didn’t exist so elements like the Amaoto were left up to mystery and never answered.

Character Design Rating: 8/10
Story Rating: 4/10
Protagonist Rating: 5/10
Overall Rating: 6/10

Shugaten! [Finished]

A relaxing and cute game, I picked this title up after seeing how it was from a Palette subsidiary plus the music composed by Burton (the same people for the other Palette titles like Moshimo ashita ga harenaraba, Mashiro iro Symphony). After finishing it I’m pretty confident in saying it doesn’t really have a serious story and most of the routes can be summarized into a couple of sentences plus the game focusing more on the heroines giving the impression of a charage, and while the ending of this game is extremely clever, that was really the only thing I found good about this game storywise; otherwise the game fails to keep a consistent theme throughout, abruptly switching from a story set in a bakery to performing surgeries (I’m dead serious) or studying the history about the town (Like what the fuck)

After anime like Gochiusa, I can’t help but compare any cafe/bakery setting games to it (games like Koi ni Kanmi wo soete), and it really does seem like the character design is inspired by the (in my opinion) overpopular series, which honestly lacks creativity also the yuri but that’s actually a good thing for me that there’s no yuri; oh god the yuri was disgusting in the anime

And it’s really the story that suffered the most, as mentioned previously, since it can be summarized in a couple of sentences to describe the routes the game presents, and it was quite unfortunate that the characters weren’t too great either despite having some great CVs, purely because they seemed more copy-pastes instead of being original characters.

Personally, I kinda wished Komachi (a subcharacter) would’ve been a heroine of her own (since she seemed to be the most colorful and original + voiced by Suzuya Maya), and Crow’s identity was just half-assed. I also didn’t like how Aira literally knew everything but was simply too much of a bitch to help someone out and good lord her tsundere wasn’t even tsundere and she was frankly annoying at best (please kill her off in any way possible). Heroines were bit on the generic side but ehhh, it wasn’t mind-crushingly terrible

I would really recommend players to keep Shugaten as a charage and only play it if Anzu Mitsu, Kusuhara Yui, or Fujisaki Usa is one of your favorite CVs. The only thing worthwhile in this entire title is that little twist at the end and honestly if you want to know what it is just ask; I’ll save you the 10-15 hours spent on this game.

Character Design Rating: 6/10
Story Rating: 3/10
Protagonist Rating: 4/10
Overall Rating: 5/10

Summer Pockets [UNFINISHED]

Please note that this is NOT a short review, but rather a bit of my thoughts on this title so far. (I currently have just over 7 hours of playtime in this title. I plan on finishing this game but I want to tackle some other titles first before I do).

So basically you have an all-ages title (which already kinda pisses me off considering you have eroge artists like Izumi Tsubasu and eroge CVs like Kotori Yuuka) but quite frankly it’s not as great as I thought. I expected Clannad/Little Busters type of silly humor but the jokes were a bit weaker this time around (either that or my sense of humor became more dull), and it certainly doesn’t help that outside of the common route you literally do NOT see any of the other heroines besides the one you’re aiming for so that’s shallow as fuck plus the severe lack of reality… then the game goes off and blatantly introduces fantasy elements in a title for which I received the impressions as a nostalgic, slice-of-life style of storytelling so that’s something out of the blue I didn’t appreciate.

The setting and the general design of the scenario is fine; “summer break” setting that I’m sure will play into why the protagonist even came onto this island and how the girls connect in the end. I just hope it doesn’t end up like older Key titles in the sense they use some cheap-ass methods to create a dramatic atmosphere.

This is honestly really disappointing for me within the couple hours of playtime, and I think this time around it may be because I had a bit high of hopes for this title in general (since I’ve seen some previews of it almost as soon as it was announced). CVs without previous works, a cop-out effort in creating a fantasy-based story, fucking Nijima Yuu (I swear to god this guy needs to die), the story already screams flaws right off the bat unlike previous games from Key.

The character design is good enough though, good number of subcharacters though they’re really only in there for the humor and doesn’t really seem to contribute to the story,

Character Design Rating: ??/10
Story Rating: ??/10
Protagonist Rating: ??/10
Overall Rating: ??/10

Cute Resort [Droppped]

There’s really nothing I can say about this game. I went in completely blind not knowing this was literally a fandisc for three of other Digital Cute’s games, WHICH ARE already pretty nukige-ish so you can imagine the massive amount of sexual content in this fandisc.

I’m not going to give ratings to this game, but that’s only because it’s a fandisc of games I haven’t even played and no other reason; I know fandiscs aren’t designed to have a splendid story and a lot of these H-scenes are actually quite niche so I don’t think it would be fair to the original 3 games if I made critiques on the fandisc as that opinion may transfer to the originals.

I’m only going to say that at least for me, I expected a nukige but didn’t really like this fandisc at all. Whether that was because the H-scenes were pretty crap or the fact I couldn’t appreciate it because I didn’t play the original games I’m not too sure but quite frankly after playing this game for a bit I’m not too thrilled for any of Digital Cute’s games in the first place.

Maho Roba Witches [Dropped]

Part of my eroge activity also involves following eroge CVs. In fact, one of the biggest reasons why I play eroge in the first place is for the CVs themselves, and this includes if said CVs appear in radio shows; that’s also a target of my appraisal.

As such, when Tachibana Mao and Hanazawa Sakura’s “Akabeisoft Radio” was aired recently, and part of their show was to introduce titles from Akabeisoft + its subsidiaries, I figured since I don’t really have other games amazing enough to play (plus the CVs overhyping the titles anyways and I figured why not see how wrong they are kek), Maho Roba was added to my list.

Good lord this game is bad

I should’ve expected it since the scenario writer also wrote Gusha no Kyouben, what I consider the worst game from Akabeisoft 3. Literally the first minute into the game and you see Lucky Sukebe scenes and I’m just like “Seriously??? Are you REALLY going to start out the game with this fucking shit??? No introduction whatsoever and you just start out with panties and boobs???” I’m not joking at this point; it took me less than 60 seconds to open the game, adjust the text/sound settings, actually start the game, and get to that lucky sukebe scene.

I know a red-flag when I see one, but of course as a review writer I can’t just drop a game in 1 minute…

…But I CAN drop a game ~2 hours into it.

Shitty excuse to put an orphan protagonist in a place with S-tier bishoujos, with even worse excuses to add in lucky sukebe + service scenes where the character goes naked for a second during transformation + the game revealing that the protagonist is actually a magician himself that has the powers to help the girls control their magic… What’s next? Shitty romance with generic heroine routes and H-scenes to top it off? :^)

As it stands, I’m willing to bet money on the fact that the above “sarcastic” quote will actually become reality. The half-assed introduction/beginning partnered with generic heroine designs + an awkward CV casting (Hanazawa Sakura voicing a tsundere character, Tachibana Mao voicing a well-mannered adult character, and Ayumi Sara just in general), the only thing I can find good about this title is the graphics and maybe the music so the only people who would enjoy titles like this are eroge plebians who just wants to see some cute girls and that’s it.

Also fuck DMMGamePlayer

Character Design Rating: 6/10
Story Rating: 1/10
Protagonist Rating: 5/10
Overall Rating: 4/10

Butterfly Seeker ~Chaos Nightmare~ [Finished]

As a spin-off to the main title “Butterfly Seeker“, this game warns you to play the main one before moving onto this one. As a story that happens near the end of the main game, many things about the original game might be spoiled if you read this fandisc first so you’ve been warned.

To get to the point regarding my thoughts about this game WITHOUT giving out spoilers, I’d say it was fairly decent but really short. Unlike the main game, the “Butterfly Effect” wasn’t really elaborated on much (except at the very end when it just makes a couple of implications), and there’s only one route (aka, no bad routes) which was somewhat disappointing for me as I did like the new characters + the overall scenario.

Something different about this fandisc compared to the main game is that the fantasy element wasn’t utilized that much, to my surprise. It made the mystery a lot more realistic and complex now that you’ve added new character into the mix, and how everything connected at the end was definitely a nice design.

It’s just that in the end the mystery was rather straightforward and even someone as dumb as me was able to hypothesize the events that happened early on, which was a trait that the main game also had. I also liked how the romance never interrupted the story (I actually finished this game in one sitting!); it was reserved until the very end after all’s been said and done.

In the end though, I’m still not sure why this fandisc was published. The main heroines from the original game don’t really contribute that much while it’s the new heroine that was given most of the spotlight, I kinda wished that because of this title having the title “Chaos Nightmare” we could’ve seen some additional “What if scenarios” of more happy endings (Touko ending in the main game made me feel all warm inside but it was a bad end oops spoiler sorry not sorry)

Character Design Rating: 8/10
Story Rating: 7/10
Protagonist Rating: 7/10
Overall Rating: 7/10

Aaand that’s it for this month! I’m definitely plowing through a lot of titles at this point including a lot of older titles/backlog, so you can expect to see a lot of that plus the more recent releases from me.

Comments on: "Short Reviews for September 5, 2018" (25)

  1. […] to want to take on the role of a charage but strangely feels like a joke title, similar to how Nukitashi was, due to how random jokes or outburst of silliness was just inserted into some of the […]

  2. […] not as bad as 77-Sevens, the fact that it’s used as a comparison for this title makes very obvious implications […]

  3. […] actually received this title suggestion similar to Maho Roba, with the Akabeisoft Radio since Hanazawa Sakura is one of the hosts for the show. The fact that […]

  4. Back when I used to play those all the time, there was a ton of releases every month, but now, it seems months go by without any release. I’m curious now, did something big happened to the Eroge industry lately? And was this change for the best or for the worse? Maybe, with less titles coming out, the developers would take longer to make better games in general? Or maybe it’s the same as ever, but with less games?

    • I would definitely say the eroge industry is declining. Some of the more popular CVs are retiring (or have retired) and the genre has shifted more towards “Let’s design cute characters and shit on the story” because that’s how you can produce figures and other goods for extra revenue. Unfortunately that just makes things worse for the actual audience and deviates from the whole point of a “visual novel” and results in a more niche audience that declines as time passes.

    • On the other hand, it seems the genre is getting somewhat of a “revival” on consoles, thanks to big companies, like 5pb and SpikeChunSoft, which also inspire other companies to try harder, too. Thanks to that, there have been more big Visual Novels being released regularly on consoles, each selling pretty decently.
      You just wait! I’ll eventually convince you to buy a console just to play VNs! Mark my words! XD

    • Months go by without any releases…? I suggest you take a look at VNDB or Hau Omochikaeri to convince you otherwise, not a month goes by without at least 4~5 standard titles and the usual avalanche of nukiges. I play much less but just by following the news I don’t feel like the pace has slowed down any, and most of the major brands are still around.

  5. Jason, do you want to try Meltys Quest? it’s an RPG (nukige) VN. Tbh, I don’t want to recommend it to you at first because it’s pretty much a generic RPG VN, but since you play some crappy VN too, I want you give it a shot to see your opinion about it. Besides, it’s not too long to get all endings in it. It took me about 10 hours of gameplay to get all 6 endings (could be less than that if I don’t leave the game on I think).

    Btw, do you have twitter account?

    • Hey Will! Good to see you again.

      Suggestions are always welcome, and that includes doujin games that you might see in DLsite. The only exception is if the doujin game in question already has a translation in which case it’s possible for almost everyone to give it a try, so it’s moreorless pointless for me to make a review for it (plus the fact purely due to RPGMaker’s limitations the title is already likely to be received critically when it comes to all elements except for story).

      I also do not use any Social Networking Services (including Facebook or Twitter).

      Many apologies!

    • well, you still can try it though despite not making a review of it. if you decide try Meltys Quest, I only give 1 advice for you. Don’t ever expect anything from it. Even without expecting anything on Meltys Quest, my overall rating on it still quite bad tbh

      I wish you have Social Networking Services. I still have your gmail adress, but it feels weird to send you a short message with gmail.

  6. And here i am still thinking that karigurashi was probably the best thing that asa project ever made cause the comedy skits are still strong even in the heroine routes, and no pointless drama unlike the previous ones (i still maintain my opinion), probably also because i dont really like goey goey icharabu routes
    Hooksoft never interest me, almost tried out ixshe tell but from the synopsis i knew its a bad idea from the get go (instant romance from the start, great idea), at least now i know not playing that game is a good thing
    You should hold on to summer pockets for a bit longer, the true route is the best part of that game. Thats not saying much tho cause i too think the game is lacking lots of things, 1st being a non 18+ game but still slips in some sexual suggestions

    • That’s quite interesting you believe Karigurashi’s humor was still good enough to make it your favorite. Did you have a favorite route in that game, or just a character whose humor you thought was well done? (Like for me, Hiyori’s design of having various abstract faces on her sprites plus the interaction with her mom was the thing that I most appreciated)

      That’s a good thing Hooksoft isn’t a mainstay for you and I should really do the same. It’s just that its subsidiaries are definitely on the good side when creating games so I can’t just brush them off like I do for, say, nukige companies and their subsidiaries

      Thanks for your encouragement with Summer Pockets! I’ll definitely look forward to the True Route as you suggest!

    • sorry for the late reply, and yeah its hiyori that i found most amusing (i still sometimes replayed her route), but all and all rito and ayaka are also lovely (dont like kyou because her lazyness is never going to be cured, and i found it irritating)
      It seems that you havent tried hitotsu tobashi ren’ai, maybe you would like to try it as it has another girl like hiyori in it (hiyori’s more of her copy), if you like hiyori’s amusing sides and route that is
      Actually finished one route on melty moment from hooksoft, but from the few hooksoft’s game that i play i found every one of em bland, pretty much like non trap protagonist games by ensemble
      Oh and if you are still looking for a nukige with a bit of depth, try “kamimachi sana-chan” by frill, i found it very amusing, a bit like furifure but still good otherwise

    • A late reply is better than none! Our opinions match up regarding Karigurashi and even Hooksoft games. You do mention Kamimachi no Sanachan, which I’ve actually procrastinated for a while because it actually seemed like a serious game that needs my full attention. If it’s just a nukige with some depth, I think I’ll try to get to it as soon as I can since it does seem interesting. Thanks for the recommendation!

    • Kamimachi Sana-chan is 100% a nukige, kinda close to Shoujo to Toshi no Sa, Futamawari in its themes and approach, except you add a “rugged” protagonist that enjoys violent/perverted sex and light dark themes on top. Story is alright in the good ending route, I haven’t played the other ones so I can’t comment on those. The game’s certainly not my favorite but maybe worth giving it a try as a nukige, the animated sex scenes are pretty nice if you enjoy rough play (I don’t).

  7. The only reason I know of 77 (Sevens) is because its second ED is really nice to listen to. Like damn, that’s good shit.

  8. Yay, more reviews! I like this format as well, since it allows you to concentrate on what you have to say and not spend time introducing characters and such. Still, I hope you’ll find a game worth a full review sometime soon, I’m also kinda running out of things to play and wouldn’t mind some solid recommendations. Anyhow, quick comments on the games mentioned :

    IxSHE Tell : hmm, didn’t you kinda like Amenity’s Life and Like Life that are also from Hooksoft? I don’t remember what score you have those two. Anyway, the premise of the game was pretty clear : “enjoy” being extremely popular and loved by everyone, and if that’s not something you like then I don’t even know why you’d play this game in the first place. Maybe you expected the protagonist to actually deserve such attention. I didn’t play the game because of this setting, but from what I hear it gets more conventional once entering heroine routes, and you have this PureXConnect thing where the MC can either confess or let heroines confess to him for a little more backstory.

    Karigurashi Renai : aww, I really seem to have bad luck when recommending games to you, you always seem to hate them. Again, this is a game from Asa Project so if you the jokes and the light-hearted atmosphere don’t work for you then it’s a miss. Same thing happened with some of their previous titles for me but I liked the humor in this one (except Ayaka’s family related jokes, all pretty bad). What I like about Asa Project game also is how they use their concept to the max and not only as a gimmick, in this case the karigurashi stuff continues even during heroines routes, especially during Hiyori’s that pushes the concept to the max (and also first time on Ayaka’s bed was sooo mischievously fulfilling because fk Ayaka). Kyou’s route was also pretty good because unlike most eroge (and nukige!) that try so hard to “reform” characters with bad habits, she remained true to herself until the very end. All of that, coupled with a good CV cast and excellent performance from Hanasawa Sakura and Kusuhara Yui made the game rate very highly in my list.

    Nukitashi : still not done with the game, currently partway through Fumino’s route after playing through Hinami’s, Misaki’s and halfskipping through Nanase’s. The setting itself makes not much sense, I can understand encouraging sexual relationships but here they are ENFORCED, and with multiple partners to boot (see the punishment for only doing it between lovers). And yet, the game says that rape/non-consensual sex is not allowed? That’s exactly what the law enforcement agencies are doing. Cracking on prostitution when the whole Island is basically a giant brothel was very hypocritical.

    Didn’t the MC and his sister (who totally should have had a route!) come back to the island because they had no money and nowhere else to go?

    I HATED the fact that heroines routes involve sub characters to such a large extent (overshadowing the actual heroine herself, especially in Hinami’s) and seeing the protagonist break his vows so easily for them. This is a complete denial of player choice which is the once reason I play eroge rather than just watch anime or read a book : I chose a characters, I don’t care about the story of another, and as such I can’t relate to their plight. At best a shrug “sucks for you I guess”.

    Protagonist design was pretty weak, most of the routes involve him renouncing his vows : “I’ll join the SSS and fuck around”/”I’ll break the dick mind control with the power of my own”, please. And yet his big dick which solves so many problems and can make bitches faint in ecstasy has no problem deflowering a loli without much pain… And most of all, the serious elements the game introduces later on are solved by stupid nukige antics.

    Jokes aren’t bad but as you say they are so repetitive it gets stale rather quickly. You could probably condense the game into half (or even a quarter!) the amount of text and it would have been just fine,it not better. I don’t think the Japanese is wrong in “ロリじゃないですけど!”, I don’t know why you’d think that. Plainly means “But I’m not a loli!”, didn’t feel wrong and many many jokes in other games/medium use the same pattern.

    I’ll probably never pick it back up now that I’ve left it unattended for about a month.

    Justy x Nasty : the only good thing I remember from this game is Kiritani Hana and Toono Soyogi are in it. The rest was pretty bland generic magic charage.

    Summer Pockets : Don’t you dare suggest that Key games would be better with ero scenes, they have also notoriously been AWFUL and contributing very little to the story when they don’t straight up make things worse (sex with Kudo and Rin in Little Busters!? nonononononono).

    Anyway, fantasy, no other heroine interaction… did you pick Kamome? I think Nijima Yuu wrote this one and if you hate him then you got unlucky. I like his writing so I had no problem with it and is probably the route I enjoyed the most but tastes and all. Overall the routes are are all very different so disliking one shouldn’t make you assume you’ll hate the others as well. Ao’s was the most key-like and the funniest one and Kotoori Yuuka is great, Tsumugi’s is the most “summer vacation” themed one and Shiroha’s was a little too focused on the MC’s weaknesses to really entice many tears. True was alright but destroys one of the cutest sub-characters in the process, and its extension was rather unneeded. Hope you’ll write a full review of it so I can go into more details!

    • It’s kzel! Great to see you again

      I definitely did like Like Life and Amenity’s Life, but that was only the humor; everything else including the story was pretty poop. Hooksoft as a whole never appealed to me in that sense. The problem I have with super-popular protagonists is because there’s no reason for them to be popular; is he smart? good-looking? The game implies that he’s popular just because he’s the student council president (but we know that’s not true; there can be really douchy presidents) but when it comes down to it he can’t even say “no” to the girls who approach him and it clearly makes him uncomfortable.

      Seems we agree that Ayaka’s family was really annoying! I hated the entire family being obsessive over Ayaka and frankly the other family members weren’t funny at all; it was just weird. That being said, I generally do like ASa Project’s jokes (see Sankaku) it just didn’t tickle my fancy this time. I enjoyed Hiyori’s character though, even though I thought Kusuhara Yui’s voice wasn’t really fitting for her personality. Also Tono Soyogi as a subheroine was nice

      Yep, lots of contradictions in Nukitashi, even though that originality does help the reader keep playing the game to see what happens. As stated Junnosuke was interesting but in the end was the worst part about it in my opinion. On the other hand it looks like I have different opinions in the sense I did like some of the subheroines, though it would’ve been better if they agreed with and joined NLNS.

      I don’t remember anything about the sibling’s financial struggles, but you see them capable of developing various software/inventions and assume they would be okay for living expenses. I guess that’s another feature not properly answered to by the game.

      Hinami’s running gag line is definitely faulty in a sense since the “ですけど!” is utilized improperly such as when she’s directly teased about her size. In such a context she should be imperative with her reply instead of adding a preposition at the end. Might be me nitpicking at this point but it’s certainly true that it annoyed the heck out of me.

      Touche. Previous games from Key does have horrible H-scenes but to be fair Kotori Yuuka is a well known eroge CV and Key could have at least brought in named CVs for this title. This is definitely just me being salty because I play games for the CVs (mostly). The route I visited was Ao’s (Because Kotori Yuuka + Izumi Tsubasu) to create my thoughts, but I’ll definitely finish the game completely before giving scores/reviewing it

    • What’s a Asa Project game without Toono Soyogi, eh? I was a bit sad when she wasn’t credited when I started the game but so glad she made it in again as a sub character, with her own min-route to boot. Her character reminded me a lot of Erisu from Hime nochi Honey. I wish they brought her back as a main character though rather than the subs she has been doing lately. In fact any game in which she stars as a main heroine would be fine, I might even play that upcoming Sorceress Alive stuff even though I don’t like battle VNs just to hear her again.

      About Nukitashi, I was under the impression that the siblings managed to invent all this stuff because they had the overwhelming financial and technical backup from their mysterious benefactor. I assume they wouldn’t have all their tools at their disposal without it. They certainly didn’t enjoy their comeback and I don’t think they had revenge on the system as their plans just yet, so I assume there were unavoidable circumstances for their return, and money makes the most sense.

      Actually, Kotorii Yuuka is credited as Takamori Natsumi in Summer Pockets, and she is also pretty well known for voicing all-ages anime and video games so it’s not like they hired say Hanasawa Sakura who (to my knowledge) only does adult works. I do have to admit it felt a bit strange when I first heard her voicing one of the main characters in Ys VIII.

    • Tono Soyogi does have some good roles as the main character in games like Suzukaze no Melt and Gin no Toki no Corona! Not well known games but they’re still titles I’d recommend so check it out!

      Now that you say that I think I vaguely remember that the story explains they had the SKILLS to make all these cool tools but not the resources and thus the benefactor’s financial support made it possible. That makes sense now.

      Yeah, I definitely heard Kotori Yuuka with her alias outside of eroge. I just can’t seem to appreciate CVs who are literally brand new to voice acting; most of them have some background in nukige/anime titles

    • I’ve played Nazuna’s route in Suzukaze no Melt and it was indeed pretty good, although I would have preferred if the game ended at the first ending and didn’t feel the need to resort to a magical helping hand out of nowhere to solve all the couple’s problems (especially since all those problems stem from the protagonist’s dumb kid self). The second ending is indeed a very happy one, but I prefer when characters actually have to sacrifice something or at least make some amount of effort to earn their happiness, rather than have it handed out to them on a platter. That said, now that I know what Nazuna intends to do when she enters the shrine, I don’t really feel like doing the other heroines routes, though I’m sure the typical eroge circumstances will make it so that she ‘forgets’ in other routes and lives normally anyway. Also, the spirit/past gimmick is pretty obvious after one route now, and I don’t really like Yoshika (despite being voiced by Kitami Rikka) and Tsukino so maybe I’ll continue later.

      Not sure about Gin no Toki no Corona, all those (s)rpg games usually tend to follow a single path and end in harem one way or another and that’s something I just don’t like in terms of character development. I play Eushully games for the gameplay but that always makes me completely disinterested in the story so if it’s to enjoy a heroine it’s not really worth wasting my time into.

  9. Things that pissed me about Summer Pockets is, the “all-ages” is also seems half-assed too (ye even we have 18+ artists), I mean, why those bonuses (tapestry and such) more like… 15+? And some scenes like when Ao changing clothes and its CG… ALL-AGES right? yup I don’t know whether or not I’ll pick this, only watched gameplay in youtube since I’m lazy when it comes to long game

    I finished eden, my reading pace is slow so it took almost 1 month… the translation was… okay? But they took down the suffix… oh Sion’s CV is sounds awkward yet I cried in the end idk why…

    Currently playing Hatsukoi Syndrome with “turning off my brain” mode (and that’s all-ages ver so I can save more time)

    • The content in Summer Pockets is definitely half-assed as you say! The pantyshot CGs definitely do question why it was made into an all-ages title, though one of the more popular theories include the fact Key games have terrible H-scenes.

      Sion’s CV is actually not well known, but voiced Ayumi from Pure Connect and various other subcharacters in other titles and anime series. I like her voice since it’s soothing like Tono Soyogi’s so I hope she gets more involved!

      Ah Hatsukoi Syndrome. I had good impressions on that game but lo and behold it’s campus we’re talking about and it just went downhill soon enough. Let me know what you think of it though!

    • Ah sorry for late reply (even tho I liked your reply last month kek)

      Talk about awkward CV from minori games what about Renji (ef)… unlike many ppl I don’t really mind his voice since he’s unvoiced in his/Chihiro route, and I strangely think his voice fits his “Cute” appearance, but I admit some of his lines voiced (in other routes and anime) sounds awkward >_> despite how awkward his CV, some of his lines in emotional scenes (anime) really got me, how Renji suffers… mmm but still awkward CV. Coughbutamitheonlyonewhofoundshishairqtcough

      Then there’s Sion, ironically she’s main heroine, I even thought about turn down the volume but eh this is minori games we only have “mute”, and I still want to hear her voice lol so I sat down and got used to her voice eventually XD some of her lines sounds awkward but in the final scene hearing her voice made me cri, how faint her voice was :'(

      So I thought that despite minori’s decision to hire minor/new CV for main character in most of their games, I think the CVs still can manage themselves voicing some important parts

      I don’t continue Hatsukoi Syndrome until unknown time, nor AQUA (oh my how long I abandon dis) because my Japanese still not passed N4, and I don’t want to rely on machine translator anymore. Maybe I’ll read some translated titles…

Speak your Mind...

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: