A blog for reviews… that's really not much of a blog

Posts tagged ‘alternate worlds’

Saving the World, one Timeline at a time: Review of [111216]Gin no Toki no Corona

Foreword: If you’ve followed my blog for a relatively longer period of time, you’d know that I always complain and bitch about the protagonist being worthless or being crappy. I’m sure you guys are tired of hearing me talk about one worthless protagonist after another, so I thought, “Why don’t I bring back a game I know where I won’t be so nit-picky?”

And this thought brings us to this game, a relatively old Eternal title which has been a great joy in various ways for which I describe in the review below.

While I understand that I do have a relatively older review available here, I thought I’d play this game for a couple of reasons. One is that I was waiting for the very few April releases, while a major incentive was that unlike me from the past, I can actually read Japanese enough to understand the game’s mechanics.

Then there’s the fact that Tono Soyogi voices Corona (and Aka in the FD). I’m a sad idiot who would replay games just for the CV, okay?

Title: 輝光翼戦記 銀の刻のコロナ (Kikouyoku Senki Gin no Toki no Corona) [Lit. Trans: Warrior of Light Wings, Corona the Silver Time]
Producers: Eternal
Release Date: December 16, 2011
VNDB Link: https://vndb.org/v6668
Getchu Link: http://www.getchu.com/soft.phtml?id=705617
Game Type: Turn-based Fighting Game

Summary: Touka is not a normal student. After wishing for years to become a hero, he somehow finally gained an ability to detect strange distortion of space caused by demons. Because he believes these demons are bad, Touka takes it upon himself to eliminate these demons to “bring peace to this city”. He enjoys his “secret job”, but is often tired since the distorted space occurs at night.

One day, the same space distortion occurs again, and as Touka approaches it, he feels that his opponent is very powerful. Entering anyways, he is easily overwhelmed by the “master” of this distortion and forced into a corner. Just as he was about to be killed, a girl appears and saves him. Her name is Amakasu Tokino, a 3rd year who is also extremely popular at the school that he goes to! Touka begs to join Tokino after getting his behind saved after seeing her strength, but Tokino firmly warns Touka to stay away from this distorted space called “Shinya” (True Night).

However, Tokino seems to have a change of heart, and allows Touka to join in their group. Little do they know that their small task of eliminating “Shinya” will not be an easy task, and with evil approaching their back, the group realizes that they are all destined to die…

Or are they…?

Carefree walk to school!

Story Length: Very Long (>50 hours, including gameplay)
Complete Story Clearing Difficulty: Moderate
Comments: A turn-based fighting game that’s sure to provide hours of fun, the system is very simple and explained on the manual. However, if you were like me two years ago with very limited Japanese, you may have a hard time with this game such as being able to read skill information correctly

Game Mechanics:

So within this turn-based fighting game, all characters and enemies have two forms of “HP”; one being a magical barrier with something I like to call “Affinities” with the other one being Life Points, which are actually the HP.

The cool thing about this game is that attacks characters receive deduct from this “barrier”, but at a varying rate to what that attack’s affinity was. For example, Green is weak against Red, so if you have a Green barrier, you’re likely to receive 150% or even 200% damage from attacks with a “red” affinity. On the flip side, if you have a strong resistance, it’s possible to get by with damage reductions up to 75%!

After a barrier is broken, all attacks now deduct from “Life Points”, but the strange thing about this is that when deducting life points, the damage of the attack doesn’t matter; it all takes off 1 life point per attack. The exception are multi-hit attacks that take off as much LP as it says it will hit, so it’s better to use a weak-multi-hit attack than a powerful one when your enemy has no barrier. Many monsters and bosses especially have MULTIPLE barriers of varying affinities, so you need to choose your team wisely in these scenarios.

MRW bosses with multiple barriers can heal

If you’re not already knowledgeable about Eternal’s “Order” and “Reaction” skills, it’s quite simple. Order skills in red are usually attacks or buffs that are activated on your turn, while “Reaction” skills are moves that are activated if a certain condition is fulfilled. Many of these skills cost “Mesia Points (MP)” to use, and that becomes very important during bosses.

Keep these terminology in mind, since they’ll be used to describe the main characters’ “Ultimate Moves”, which are ridiculously powerful moves that if used correctly, make any of these bosses seem lolwtfezmode.
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Magic, Time, Artifacts… Review of [120727]&[130125] Tokeijigake no Leyline Series

Foreword: Well, this was one short game! I don’t know if it was just me or if the game was stunningly good, but I felt this game was waaaay too short. It’s actually probably the former because I didn’t really think this game was that good as people stated on various websites…

All in all, Leyline was definitely superior when it comes to the story department, but when it comes to character design, it seems to fall quite a bit. This still doesn’t mean that the story was perfect either, so overall, the game was greatly a disappointment.

Despite this, don’t let it scare you away! Similar to eden*, the game may be short, but it’s filled with heartwarming and colorful characters. The protagonist is definitely one of them, and I thoroughly enjoyed his design. While I must agree with some reviews that the game ended too early without explaining many things, I hope to see the sequel reveal and answer all those questions.

For now though, let’s get to the review of Leyline!

So after playing the first game and in the process of writing up this review, I went ahead and finished the second game, in a mere 18 hours (which includes me sleeping and eating!). I will be writing up some parts in relation to the second game for this reason, and contrary to the first game, the second game was MUCH better. Please refer to the long-ass review below!

(For the reference, I’ll try to separate the information and ratings with a line. I’ve also marked both games in either RED for the first title, and BLUE for the second. I hope it won’t be too confusing >.<)

Despite how the second game was obviously better than the first, I’m going to focus on the first. This is because of my great desire for players to try out the second title regardless of their experience with this game.

Title: 時計仕掛けのレイライン -黄昏時の境界線- (Tokeijikake no Leyline -tasogaredoki no kyoukaisen-) [Lit. Trans: Leyline of Clockwork – the Borderline of the Time of Sunset –
Producers: Unisonshift Blossom
Release Date: July 27, 2012 | January 25, 2013
VNDB Link: http://vndb.org/v10016 | http://vndb.org/v11093
Getchu Link: http://www.getchu.com/soft.phtml?id=762104 | http://www.getchu.com/soft.phtml?id=753497
Game Type: Fantasy Novel with themes of Magic, Artifacts, and Alternate Worlds

Summary: Michiru receives an invitation one day. Inside the package are admission forms as well as a note: What is your wish…? He wishes for something so simple, but so strong that suddenly, blue birds soar from the package he is holding and into the sky.

The Blue Birds, which is a symbol for something…

A few months later, he arrives at the school. Arriving slightly earlier than expected, Michiru decides to look around, until he sees a boy who falls off an elevated platform! Rushing to his help, the two are ultimately safe, but at a sacrifice of a seemingly-valuable statue.

Michiru and this boy he saves, affectionately called Omaru (if you know what this means, kudos), is soon “half-blackmailed” into joining the Special Research Team, and given a map to its room.

As the night falls, and the Disciplinary Committee starts to force the students to return, but strangely do not interfere with Michiru and Omaru, mentioning that they are “them”. Michiru and Omaru will soon find out that there’s a reason why they were chosen for this task, and perhaps find out more truths about themselves that they had no idea about.

If only that was a bishoujo, right Michiru?
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Strong Desire makes Wishes come True: Review of [131129]Amatarasu Riddle Star

Foreword: So… When this game was announced, I was pretty excited. I mean… It’s going to be the artwork of 2-G and Syroh for goodness sake! Perhaps I got my hopes too high, since this was (in my opinion) another chara-ge.

Despite this, I didn’t find the entirety of the game to be too boring. As with all softhouse-seal games, there’s a certain element that I can’t quite pinpoint that makes the characters all lovable–a pretty damn rare trait in games nowadays…

While I can’t explicitly state what that element is, perhaps reading my review might help you (the reader) what it might be.

So here goes the review of Amatarasu Riddle Star!

Title: あまたらすリドルスター (Amatarasu Riddle Star) [For the reference, it doesn’t seem to be “Little”; it’s “Riddle”.
Producers: Seal-Qualia
Release Date: November 29, 2013
VNDB Link: http://vndb.org/v12992
Getchu Link: http://www.getchu.com/soft.phtml?id=779657
Game Type: Romance Novel revolving around themes of Wishes and Strong Desire

Here’s a rhyme for you, Yua…
Roses are red, Grass is green
I want you in my bed
If you know what I mean ;)

Summary: Takaya is a normal student who finds his life extremely boring. Ironically, he was actually quite the opposite during his childhood, when he would often fantasize about various things, from the bunny on the moon to the locked-up princess in the castle. Regardless of what his fantasies were, he realized a while ago that these were fake; something that can’t happen in reality.

This is why he became a cynical idiot he is right now, and he would rather enjoy his books in silence, not make friends, with the occasional invite from his childhood friend Yua, to go stargazing.

One day, while during these “nighttime picnics”, Yua will urge Takaya to make a wish on a shooting star. As Takaya wishes “Please make my life more interesting”, a huge number of shooting stars start to fall, landing all over the town. Panicking, Takaya decide it is best to return home, but not until he spies a white-haired girl who seems to have bunny ears, a large griffon who chases after them, and a headless maid who throws her head at them.

In a sense, this couple looks like siblings instead… =,.=;;

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