A blog for reviews… that's really not much of a blog

Posts tagged ‘dragon’

The History of Life and Greed: Review of [150424]Evenicle

Foreword: And holy crap this game was long.

Evenicle, pronounced “Eve-nicle” is a game that two of my friends Aero and will recommended to me a couple of weeks ago, saying that it was the “currently best game of 2015”. I decided to give it a try and found that it was a “game” novel.

As surprising as it may be, I’m actually quite experienced with “game novels”. In fact, I absolutely love them because they add in player-interaction within the gameplay. Unfortunately, this also relates to poorer story design because it’s just that much harder to incorporate a good story inside a game.

Right, let’s get on with the review.

Due to the nature of this review, mild spoilers are intentionally included. Read at your own Risk!

Title: イブニクル (Evenicle)
Producers: Alicesoft
Release Date: April 24, 2015
VNDB Link: https://vndb.org/v16640
Getchu Link: http://www.getchu.com/soft.phtml?id=843828
Game Type: RPG Adventure game with biblical and fantasy themes

Summary: Asterisk is a young boy who loves girls… almost a little too much. His dream is to take the two girls who was with him for as long as he can remember as wives, but unfortunately, the Saint Eve’s two rules of “Thy shalt not murder” and “Thy shalt not have more than one wife” taunts his current condition.

This is why he decides to become a Knight. If he becomes a Knight and climb the ranks, he will be granted more than one wife as an effort to “spread the strong seed”. He arrives near a small town called Abel and faints, to be saved by a girl named Riche. Little does he know, however, his adventure will soon take him across the continents to fight against the essence of human itself.

Ramius, Asterisk’s first wife. She is actually perverted contrary to her originally solemn impression.
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Saving the World, one Timeline at a time: Review of [111216]Gin no Toki no Corona

Foreword: If you’ve followed my blog for a relatively longer period of time, you’d know that I always complain and bitch about the protagonist being worthless or being crappy. I’m sure you guys are tired of hearing me talk about one worthless protagonist after another, so I thought, “Why don’t I bring back a game I know where I won’t be so nit-picky?”

And this thought brings us to this game, a relatively old Eternal title which has been a great joy in various ways for which I describe in the review below.

While I understand that I do have a relatively older review available here, I thought I’d play this game for a couple of reasons. One is that I was waiting for the very few April releases, while a major incentive was that unlike me from the past, I can actually read Japanese enough to understand the game’s mechanics.

Then there’s the fact that Tono Soyogi voices Corona (and Aka in the FD). I’m a sad idiot who would replay games just for the CV, okay?

Title: 輝光翼戦記 銀の刻のコロナ (Kikouyoku Senki Gin no Toki no Corona) [Lit. Trans: Warrior of Light Wings, Corona the Silver Time]
Producers: Eternal
Release Date: December 16, 2011
VNDB Link: https://vndb.org/v6668
Getchu Link: http://www.getchu.com/soft.phtml?id=705617
Game Type: Turn-based Fighting Game

Summary: Touka is not a normal student. After wishing for years to become a hero, he somehow finally gained an ability to detect strange distortion of space caused by demons. Because he believes these demons are bad, Touka takes it upon himself to eliminate these demons to “bring peace to this city”. He enjoys his “secret job”, but is often tired since the distorted space occurs at night.

One day, the same space distortion occurs again, and as Touka approaches it, he feels that his opponent is very powerful. Entering anyways, he is easily overwhelmed by the “master” of this distortion and forced into a corner. Just as he was about to be killed, a girl appears and saves him. Her name is Amakasu Tokino, a 3rd year who is also extremely popular at the school that he goes to! Touka begs to join Tokino after getting his behind saved after seeing her strength, but Tokino firmly warns Touka to stay away from this distorted space called “Shinya” (True Night).

However, Tokino seems to have a change of heart, and allows Touka to join in their group. Little do they know that their small task of eliminating “Shinya” will not be an easy task, and with evil approaching their back, the group realizes that they are all destined to die…

Or are they…?

Carefree walk to school!

Story Length: Very Long (>50 hours, including gameplay)
Complete Story Clearing Difficulty: Moderate
Comments: A turn-based fighting game that’s sure to provide hours of fun, the system is very simple and explained on the manual. However, if you were like me two years ago with very limited Japanese, you may have a hard time with this game such as being able to read skill information correctly

Game Mechanics:

So within this turn-based fighting game, all characters and enemies have two forms of “HP”; one being a magical barrier with something I like to call “Affinities” with the other one being Life Points, which are actually the HP.

The cool thing about this game is that attacks characters receive deduct from this “barrier”, but at a varying rate to what that attack’s affinity was. For example, Green is weak against Red, so if you have a Green barrier, you’re likely to receive 150% or even 200% damage from attacks with a “red” affinity. On the flip side, if you have a strong resistance, it’s possible to get by with damage reductions up to 75%!

After a barrier is broken, all attacks now deduct from “Life Points”, but the strange thing about this is that when deducting life points, the damage of the attack doesn’t matter; it all takes off 1 life point per attack. The exception are multi-hit attacks that take off as much LP as it says it will hit, so it’s better to use a weak-multi-hit attack than a powerful one when your enemy has no barrier. Many monsters and bosses especially have MULTIPLE barriers of varying affinities, so you need to choose your team wisely in these scenarios.

MRW bosses with multiple barriers can heal

If you’re not already knowledgeable about Eternal’s “Order” and “Reaction” skills, it’s quite simple. Order skills in red are usually attacks or buffs that are activated on your turn, while “Reaction” skills are moves that are activated if a certain condition is fulfilled. Many of these skills cost “Mesia Points (MP)” to use, and that becomes very important during bosses.

Keep these terminology in mind, since they’ll be used to describe the main characters’ “Ultimate Moves”, which are ridiculously powerful moves that if used correctly, make any of these bosses seem lolwtfezmode.
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Review of [111216]&[130125]Gin no Toki no Corona Series

Foreword: I lied. In my Sakura no Reply review, I said that would be the last game in a while, but I went ahead and finished TWO MORE GAMES after that. I’m such a bad student OTL;;

Right, onto the review! Just as I expected from Eternal, a thrilling and interactive gameplay which was supported with a hilarious story and even better character design! Corona was pretty much a fantasy game, but what I REALLY appreciate about this title is that if you remember the Yumina series, the characters from Yumina will also appear in this game as well!!! In addition, while not contributing to the story, there’s a patch that adds three completely unrelated characters to the game, but that’s something you should find out yourself ;)

Title: 銀の刻のコロナ (Gin no Toki no Corona, Lit. Trans: Corona, the Silver Time)
Producers: Eternal
Release Date: Main Game–December 16, 2011/Fandisk–January 25, 2013
VNDB Link: http://vndb.org/v6668 / http://vndb.org/v11316
Game Type: Turn-based strategy game/Novel

Summary: Touka is not a normal student. After wishing for years to become a hero, he somehow finally gained an ability to detect strange distortion of space, that is caused by demons. Because he believes these demons are bad, Touka takes it upon himself to eliminate these demons to “bring peace to this city”. He enjoys his “secret job”, but is often tired since the distorted space occurs at night.

One day, the same space distortion occurs again, and as Touka approaches it, he feels that his opponent is very powerful. Entering anyways, he is easily overwhelmed and forced into a corner. Just as he was about to be killed, a girl appears and saves him. Her name is Amakasu Tokino, a 3rd year who is also the idol of the school that he goes to! Touka begs to join Tokino, after seeing her strength, but Tokino firmly warns Touka to stay away from this distorted space called “Shinya” (True Night).

The person who saves Touka, Tokino!

Story Length: Moderately short (15 hours) excluding gameplay, Long (30 hours) including gameplay
Complete Story Clearing Difficulty: Relatively hard
Comments: As stated above, this is a turn-based strategy game, so non Japanese players may have a hard time beating the games due to the enemies being rather powerful. The game requires that you utilize “Field Skills” and properly use the “Reaction” and “Order” Skills in order to defeat your enemy as quickly as possible. For the reference, the FD is considerably easier than its main counterpart.

A sample of what the gameplay looks like. Note that without extensive knowledge of Japanese or translators, beating this game will be extremely difficult.

Character Design Rating: 9/10
Story Rating: 3/10
Game Quality: Moderately high
Overall Rating: 6/10
Rating Comments: Great character design, as readers can see each character’s traits in a clear-cut manner, and most of it is very attractive. How each character connects with another makes this game one of the ideal examples of a “game that has great character design”. As an example, Yumina and Eri are so alike, they become “sisters” to a certain extent as well.  It is also interesting to see that while Kumi genuinely hates Touka, she is arguably the one who understands him the best. Despite this, the Character design rating does not get a full 10/10 because there are some “holes” within the character design, such as why Anastasia suddenly falls in love with Touka.

Shit just got serious O_O;;

This game also exhibits large amounts of tsukomi, which is best translated as a “jab” or “stab” at someone’s statement. This “stab” is also translated sexually by some of the other characters, and one can see throughout the story that “tsukomi” is performed even by Kumi as well, and then by characters in the FD.

On the other hand, story was very weak. Starting with the fact that Touka’s emotions seem to change rapidly with “side heroines”, the mere fact that essentially the same plot was repeated over and over was getting pretty boring.

Aka, the character on the right, only makes a brief appearance in the main story, but appears more frequently in the FD.

Sexual Content: Moderate

Comments: The main heroines are Tokino, Corona, and Muriel, but I feel as if some of the other character should have been main heroines just because of their design. As described above, Kumi understands Touka so well (even better than Corona, Tokino, or Muriel), that Tokino often misunderstands that Kumi genuinely hates Touka. Aside from this, the appearance of characters from Yumina was a pleasant surprise.

Affection for the Characters:  Low

But the SDCG is freaking adorable. It’s even more hilarious that both Corona and Aka beg Touka for koubi (“conception”, aka, sex) quite frequently in the FD. The reader can see the two fighting for Touka as well, which strangely adds to the charm.

CG Quality: Moderate. Eternal utilizes inanimate sprites, and only changes the profile of the character down on the dialogue area, which is rather unique. Despite this, readers will find that it makes skipping the dialogue much faster, and this “skipping” will be necessary in some areas. One of the negative traits I’ve found, however, is that Eternal did not draw in Corona’s Dragon form, which is disappointing…
Music Quality: Moderate. Again, Eternal focuses mostly on interactive games that challenge the player to think and formulate a strategy, so I guess they simply loosen their focus on other areas such as music.

Addictiveness: Moderately low. The humor is hilarious, the gameplay is nice, but the overall story pretty much kills all of the desires to come back to this game.

The entire crew :D

Conclusion: A very nice game filled to the brim with humor, and for players who like strategy or gameplay in general with their eroge, this is the game for them. Adorable characters fill the crew, but be sure to thoroughly understand the plotline, so  you don’t get confused with what’s happening at the end.