A blog for reviews… that's really not much of a blog

Posts tagged ‘nonsense’

When Romance Meets Triangles and Comedy! Review of [161125]Suki to suki to sankaku renai

Foreword: I personally found myself picking this game up when I heard from a person named Zen, who works with Micchi back in Hau Omochikaeri in delivering previews of new releases every month (for which they really deserve more credit to be perfectly honest). For the most part, he has a very pessimistic (and humorous) attitude towards these new releases, but you can rarely see him being optimistic for some games. These are the games I generally want to try, because as someone who has a similar mindset as Zen, I imagine I might have a relatively similar preferences or tastes.

For the most part, this game was hilarious. Like seriously. There’s a lot of nonsense humor which really works if you know much about the otaku subculture and its taboos. Obviously though, being funny alone does not create a good game, so let’s get on with the review to see if this is a title you should try!

Title: スキとスキとでサンカク恋愛
Producers: Asa Project
Release Date: November 25, 2016
VNDB Link: https://vndb.org/v19444
Getchu Link: http://www.getchu.com/soft.phtml?id=906632
Game Type: Nonsense Comedy Parody (?) Novel

Summary: Sousuke is a relatively normal guy with interests in the otaku subculture. He shares the same interests with his younger sister Nanaru, who loves cute things such as idols, and is involved in a club specific for the groups of people who enjoy anime, games, or even things like mobile games.

While his life is peaceful with this group of friends, two people are suddenly introduced to his surroundings. One is his actual biological sister who was separated from him at a young age due to a divorce, and the other is an upperclassman who stalks the boy claiming she fell in love at first sight!

This along with the current relationships he has with Nanaru and his childhood friend Maho, there will most definitely be some love triangles involved!

and ice cream. Can’t forget ice cream.


The Innocence of Child’s Play: Review of [151127] Kodomo no Asobi

Foreword: As surprising at it is, it’s actually quite tiring to be pessimistic all the time (Unbelievable, right?). This is why it’s not a bad idea to be a bit optimistic. For example: instead of complaining about the negative Celsius weather, instead tell yourself at least it’s not negative Fahrenheit weather!

And this was essentially what I was telling myself as I finished Kodomo no Asobi, Lump of Sugar’s most recent game. As what’s considered to be their “10th anniversary game”, Kodomo no Asobi actually had FOUR artists AND scenario writers. Talk about pushing the budget!

Now as you’ve probably been able to tell already, and with my previous rants at LoS games, Yes. This wasn’t a good game. Instead of complaining about it, however, I decided to look at Rensou Relation and how it was actually insulting because it spits out retarded theories about romance when the entire game was literally a meet-and-fuck game, and was able to say “Well, this isn’t too bad” for Kodomo no Asobi.

At least… for a while. My patience wore thin and by the time I finished this game, and my face was similar to the following gif:

Let’s see what exactly pissed me off from this game, shall we?

Title: コドモノアソビ (Kodomo no Asobi) [Lit. Trans: Child’s Play]
Producers: Lump of Sugar
Release Date: November 27th, 2015
VNDB Link: https://vndb.org/v17974
Getchu Link: http://www.getchu.com/soft.phtml?id=865126
Game Type: Comedy Harem Romance School-life Novel

Summary: “Now Choose!”

These were the words that Kiyosumi hates the most, since he’s someone who hates being pressured into doing something. He has had this “curse” for as long as he remembers, when he is asked to choose, time would stop and won’t start moving again until he actually made a “decision”. This was why he prefers not to interact with anyone if possible.

It was another typical day, however, as a girl in a strange outfit appeared to him. She introduced herself as Seera, and actually a demon who has met Kiyosumi before. If that wasn’t enough, she flat out comes toward him and confesses to him! Completely caught off-guard by the sudden confession, Kiyosumi soon finds out that this “affection” doesn’t actually belong to Seera; she received it from someone during a ritual that Kiyosumi performed when he was a kid. Seera came to Kiyosumi as an effort to “return” this affection to the owner.

Story Length: Moderately Long (25 hours)
Complete Story Clearing Difficulty: Moderate
Comments: Four routes in total, two of them are quite easy. The other two, for Seera and Yuzuriha, are slightly more difficult to achieve and readers may need a walkthrough. To be honest, I think this game had a lot of “fillers” despite the fact the common route involved a lot of unique traits. I think this is mainly because the entire game really only HAD this “unique ritual” to offer aside from other typical charage, and once the ritual was actually over and irrelevant to the story, things just started to go downhill from there.

Eden, or Labyrinth? Review of [150130]Natsu no Iro no Nostalgia

Foreword: Well, we have here a relatively hyped game from Moonstone. I remember this company mainly from the game “Clear” which started out nicely, but had crappy-ass endings. WHAT DO YOU KNOW?! THIS GAME FOLLOWS THE SAME PATTERN!

It seriously does. From the beginning, I was hooked onto this game’s settings of the sibling’s family dying and the protagonist having some strange power. In addition to the introduction of this “Sunflower Eden”, I was hoping something good. You really don’t see much plotline like this, right? It’s mostly about a protagonist being normal as fuck and going to school and all that bullshit.

Well, I read a couple of reviews before trying this game myself, which effectively spoiled the game to a certain extent, but it wasn’t TOO bad. I’m mostly disappointed in the fact that I should’ve expected something like this from Moonstone: a game that makes no fucking sense and inserts its own logic without trying to help the reader understand it. Hmm, sounds like that one shit-game Astral Air.

For the reason that the previous reviews aren’t exactly the most descriptive about this game, I’m writing my own.

 Warning: This game will include intentional spoilers! Read at your own risk!

Title: 夏の色のノスタルジア
Producers: Moonstone
Release Date: January 30th, 2015
VNDB Link: https://vndb.org/v16069
Getchu Link: http://www.getchu.com/soft.phtml?id=828809
Game Type: A fantasy novel that TRIES to tell a story and TRIES to hold morals with APPARENT themes of psychology. Capitalized, bolded words are emphasized for a reason.

Summary: Ryouto has a strange ability of being able to see people in various “colors” of a jewel–this represents their emotions. Perhaps because of this, he was able to get by with relatives that he wasn’t even close to, after his parents died. Now, with Miu by his side, he returns to the country side where the accident happened three years ago and changed his life forever.

After the siblings spend the night at a makeshift house that was left as it is 3 years ago, they pack their belongings and head to the school where they were accepted to, and are invited by a gorgeous plain of sunflowers.

This sunflower brings back many memories, which includes how one of Ryouto’s childhood friends may be a murderer. However, shaking that thought aside, Ryouto follows Miu’s calls into a forested area with a strange gate that looks funny to him.

Soon, the siblings find themselves trapped in a place in time where you can’t leave no matter how hard they try. Time is stopped, and this area only repeats May 5th endlessly. Some characters call this “Eden” while others call this a “Labyrinth”. How does Ryouto see this mysterious place?

The sunflower field that greets the siblings