A blog for reviews… that's really not much of a blog

Posts tagged ‘romance’

Criminally Heartwarming: [Various] Yorunohitsuji’s Loliita Series + Extras

Foreword: One of the major reasons why I’m so headstrong on trying out doujin titles (even if they’re made with engines like RPGVX) is because while it provides the new environment of a different engine (aside from the ADV we’re used to seeing with VNs), some also provide gameplay which entertains me for a while or as with this particular series, it’s very thought-provoking.

With my bias for lolita aside, these titles are extremely well made (as you can see one of the titles not containing that niche element). The reason being that the writers were able to keep most things like the environment simple, but make the character themselves much more complex. As I’ll discuss in the main body of the review, this is really how games should be written and created, so I actually feel bad right now I’m lumping all of these 5 titles into one (4 plus a sequel); it almost feels like I’m disrespecting the game which is the last thing I want to do.

There is one more game from this doujin group. The problem is that title is MUCH darker and is actually an NTR title, making it somewhat unfitting to be placed in this review.

Titles:

  • ゆびきり婚約ロリータ (Pinky-promise engagement Lolita)
  • お泊り恋人ロリータ (Sleep-over lover Lolita)
  • 相思相愛ロリータ+生活 (Love each other Lolita + Living together)
  • 彼女、甘い彼女 (Girlfriend, sweet girlfriend)

Producer: 夜のひつじ
Getchu Link: http://www.getchu.com/php/search.phtml?search_brand_id=74929
Game Type: Reality-set kinetic novel revolving around stigma of “lolita”  and socialism

General Explanation: Each title is actually quite short and thus giving a summary would essentially spoil the game. While the last title do not follow the same theme of “lolita”, it is well made, displaying an ideal form of romantic relationships as well as displaying some sociology viewpoints. Each of the other titles displays a young man in his 20s coincidentally meeting a young girl and after interacting for a bit they find something within each other which allows them to fall in love.

Mako from the first series, and also the only one currently with a sequel

(more…)

It’s Time to Settle Down: Review of [160930] Kanojo Step

Foreword: It’s been far too long without a review! I definitely have my schoolwork, employment, and other hobbies to blame, and even thought about quitting this site purely because of how little I was able to read VNs.

On the other hand, critiquing and reading VNs is one of the hobbies that I find unique about myself, so I just can’t really blow it off. It’s admittedly quite fun, especially when I get to talk trash about a title I hate. Why do you think I read bad VNs, you nerds?

However, I ultimately decided to swallow my pride and start DROPPING games. I generally had a very negative connotation about players dropping games in the first place (and still do, don’t get me wrong), but when one doesn’t have enough time to spend on a title as myself, this is pretty much the only option available since there’s way too many titles that’s dragging my time and not worth reading when in the end I’ll be complaining about how shitty it is anyways.

My biggest critique about players dropping games for whatever reason is that said reason is never expressed and doesn’t provide the player’s impressions on that game. This is why even if I do end up dropping games, I plan on mentioning them as well as my reason for dropping them. Whether I’ll do this as a monthly post or along with other reviews, this’ll be from trial-and-error, so please bear with me in that aspect.

Onto this title though, Kanojo Step! To be honest, I was actually quite surprised I completely forgot about this title; primarily because Smee is a company I find favorable especially with their writers specializing in intricate but silly humor. Overall though, I found this title was pretty much a copy-paste of another dating sim I found to be good, Lovely x Cation 2, so that was something I didn’t appreciate.

Let’s get on with the review!

P.S. After reading my review after writing it, it sounds pretty cringey, so I apologize in advance. I guess I forgot how2write during the long break.

Title: カノジョ*ステップ (Kanojo * Step)
Producers: Smee
Release Date: September 30, 2016
VNDB Link: https://vndb.org/v19347
Getchu Link: http://www.getchu.com/soft.phtml?id=903610
Game Type: Comedy Dating Sim

Summary: Aki has never belonged anywhere due to his parents always moving around from one place to another, he was never able to make friends or form a deep relationship with anyone. With his parent’s death, his older sister takes him in and brings him to the countryside, where she promises would be the last “relocation”, and encourages him to form relationships here.

While Aki hates many things about the countryside including bugs or the lack of convenience stores, he is still grateful to his older sister for bringing him here, and genuinely decides to foster relationships he thought he wouldn’t be able to form during his school years. Perhaps that it’s time for him to settle down.

No Shiina, you can’t settle down on that bench
(more…)

I Continue to Love You, Even as I am being Killed: Review of [140829] Satsukoi

Foreword: MMOs too OP, I think… That and schoolwork. In fact, I need to liberate myself from all this real-life shit and go hikkikomori-mode for a week or something because holy hell I’m not getting reviews written.

B-but it’s not like I write these reviews for you guys anyways! Don’t get the wrong idea! 

On to the review of this title, I’ll admit that I had this game on my backlog for a long time, but was recently given the incentive to experience it for myself seeing how one of my new favorite CVs, Ichikawa Hinako, who voiced Yuzu from Natsuiro Recipe, also voices a character here. Damn, I need to stop procrastinating other titles I’m currently playing

Overall, this game was excellent when it comes to the story in its most literal sense. Note how I noted “MOST LITERAL”, meaning that as a whole, it didn’t work out well, and I’m here to explain that and more to you guys. Let’s get started right away!

DUE TO THE AGE OF THIS TITLE (>1 year since release), SPOILERS WILL BE INCLUDED! PLEASE READ AT YOUR OWN RISK OF BEING SPOILED!

Title: サツコイ~悠久なる恋の歌~ (SatsuKoi ~Yukyuunaru Koi no Uta)
Producers: Alcot Honey Comb
Release Date: August 29, 2014
VNDB Link: https://vndb.org/v15143
Getchu Link: http://www.getchu.com/soft.phtml?id=810572
Game Type: Life-and-Death Drama Romance Novel with heavy themes on Family

Summary: Kano Izumi fought with his step-father… again. After suffering a heavy shoulder injury while his step-father was drunk, he left the house and laid on the streets; hoping to just die there. However, he is reminded of his younger sister, who went missing and his only true regret was that he wouldn’t be able to see his sister again.

However, this would change when a girl who was apparently his classmate came up to him not surprised at his bleeding or his condition, and offered to “pick up” his life for her own, so she can eat him later when the time comes. Izumi was frankly not bothered by this, since he just wanted to die, so he follows this girl who treats him back to health, and starts to live with this strange girl who called herself a mermaid, Shirahase Yuu.

(more…)

To my Most Treasured: Review of [160826] Inochi no Spare

Foreword: Bloody hell this game. I swear this game. Holy crap this game. OMFGWTFBBQ THIS GAME

I made a good choice in picking this game to be the first one to play for the August releases. As you might have guessed from various sources, this game is very depressing, but very well worth your time. In fact, this game is pretty short, but contains various elements missing in other games from the July releases I was criticizing about, so that was a huge plus. Enough talking about the game for now because I’d hate to say everything here.

Goddamn, I fucking love kinetic novels for this reason. I just love them. If a big company is releasing a kinetic novel, I jump on it like a starved lion who found its prey. It works for me because of a lot of reasons, and I’m going to discuss most of that below.

I REALLY want to avoid spoilers for this review, but due to the nature of the game and how short it is, as well as its contents, I will have to include spoilers. I’ll make every effort to be conservative with them and avoid them at all possible (aka, restrict it to the “spoiler section”)! Please bear with me in this aspect!

Please be warned! This review will contain spoilers!

Title: 生命のスペア (Seimei “Inochi” no Spare) [Spare (Extra) Life]
Producers: Akabeisoft 3
Release Date: August 26, 2016
VNDB Link: https://vndb.org/v19513
Getchu Link: http://www.getchu.com/soft.phtml?id=911027
Game Type: Nakige with Life and Death Themes

Summary: “Oumonbyou” (桜紋病) [Sakura-Pattern Disease] is a fearful disease with no known cure, and the victim’s life is filled with pain and despair until the last exacerbation, soon after which he dies. It is given this name due to the cherry-blossom patterns that appear on the victim’s left-side of the chest which spreads to the rest of the body, and this has caused the entire society to hate cherry blossoms; cutting down any and every one of them.

Ryuuji’s older brother died. Koutarou was always so nice to him, but Ryuuji couldn’t do anything for him in return. This caused the entire family to split apart and Ryuuji now spends his days alone. He thought this would be okay, but he meets a girl named Meguri who has the same disease that his older brother has.

Was this obligation to his dead older brother? Was this repentance for not being able to save his older brother and his family? The same questions surround Meguri as the two become much closer than before.

“I was born for you”. What does that mean?

Ryuuji’s brother; Koutarou. Really makes me wish I had an older sibling like him (I’m the eldest)

Story Length: Moderately Short (15 hours)
Complete Story Clearing Difficulty: N/A
Comments: A Kinetic Novel. I personally love Kinetic Novels for a lot of reasons, but the major one is that this forces the writers to focus every bit of the “quality” possible on this sole route. While others may disagree, I strongly believe many of the “Kamige” out there either have a “True Route” which greatly exceeds the quality of the other portions of the game, or is a kinetic novel with a stunningly good story.

(more…)

Thousand Romance, Ten Thousand Flowers: Review of [160729]Senren Banka

Foreword: When it comes to Yuzusoft games, a lot of people claim them to be a “safe choice”, meaning that the game itself is never going to be absolute shit. I agree with this statement for the most part (having played the more recent Yuzusoft titles), but I also think it should come with an additional comment that like other mainstream galge companies, there’s not much adventuring going on with this company at least regarding the story.

In addition to this, I’m seeing that there’s a set pattern nowadays that even for “romance” oriented games such as Senren Banka, the romance transitioning is often completely missing or otherwise shitty. This is really disappointing since quite often, the conflict presented in a heroine route is resolved by the protagonist and the respective heroine who has already formed a “romantic bond”, but said bond was never “formed” in the eyes of the reader; it was just thrown out there.

Well, aside from this, Senren Banka is not a bad game, but as with many Yuzusoft titles, it’s not a “great” game. There are multiple reasons for this, and I hope readers can follow along with me as I make the attempts to explain why.

P.S. omg Irotori is quite amazing with story elements, but it’s sooooooo boring… Someone kill me Q_Q

Title: 千恋*万花 (Senren Banka; Thousand Romance, Ten thousand flowers)
Producers: Yuzusoft
Release Date: July 29th, 2016
VNDB Link: https://vndb.org/v19073
Getchu Link: http://www.getchu.com/soft.phtml?id=895010
Game Type: Fantasy Romance Novel with a rural setting

Summary: Masaomi is heading to Houri, a small town unlike the city he lived in and even with the nickname “Inutsuki” (likely meaning “haunted by dogs”), which prevents taxi drivers to even enter. This town is filled with various mysteries, such as the presence of spirits or monsters which ironically seem to attract foreigners. In addition, at the heart of it all, a sword-pulling event is open to the public.

While Masaomi was brought here more from a blackmail while his parents were enjoying a trip, he greets his strict grandfather and his cousins, as well as his childhood friends. For fun, they make Masaomi pull the legendary sword–the Murasamemaru, from the stone it was stabbed into.

Masaomi obliges, and without too much thought, he pulls on the sword lightly to have it completely snap in two! Chaos immediately ensues as the sword didn’t even budge when others pulled on it. It’s not long until a spirit named Murasame pops out and explains that Masaomi has been chosen by the Murasamemaru to defend Houri from the Tatarigami’s curse which has been going on for 500 years.

GGWP

(more…)

The Haven for Maidens: Review of [160624]Otome Domain

Foreword: When one of my favorite companies release a game, it’s with no doubt that I’ll have said game on the highest priority on my list. Generally speaking, this game from Palette Qualia was almost on par with the more recent Palette release, Sakusaku, but was lacking in some areas as well. However, it was also good in other areas, and I’m here to discuss both of those traits.

I often wonder why producers would change their names like this. I mean, there’s really not that great of a reason to release this game in a different name when you’re already a branch of another company, right? (e.g. Palette vs Palette Qualia). It usually happens that this “debut title” is also the only title that the new company produces, so there’s that too…

Title: オトメ*ドメイン (Otome Domain)
Producers: Palette Qualia
Release Date: June 24, 2016
VNDB Link: https://vndb.org/v18149
Getchu Link: http://www.getchu.com/soft.phtml?id=869780
Game Type: Comedy Romance Novel

Summary: Minato’s last blood-relative, his grandmother, passed away and now he is all alone in this world. He thinks about how he was blessed to have family, but dryly laughs about how he’ll need to take care of himself now.

However, during the funeral of his grandmother, someone named Kazari approaches him and offers to admit him into a prestigious school, in addition to providing him a place to reside. Minato immediately and thankfully takes up on this offer, but soon realizes that the Suzu Academy is an all-girl’s school, and the “ojou-sama” that he’ll be residing with has flaws of their own which really shattered his expectation for a high-class lady.

(more…)

The Stars Shine Whether or not You’re Looking at Them: Review of [151218] Miagete Goran, Yozora no Hoshi wo

Foreword: Well, this was actually quite an unexpected surprise. While expecting a full-on charage with themes of astrology, this game presents some pretty vague but definite symbolism which I didn’t find myself catching at first. Like with the previous title I’ve reviewed, Sakura no Uta, this title also seems to have a very poetic ring. This really makes me think that Pulltop is at least decent with producing games (as seen with a great game called Natsuiro Recipe)

Title: 見上げてごらん、夜空の星を (miagete goran, yozora no hoshi wo) [Lit. Trans: Look up, to the stars in the night sky]
Producers: Pulltop
Release Date: December 18, 2015
VNDB Link: https://vndb.org/v16560
Getchu Link: http://www.getchu.com/soft.phtml?id=842090
Game Type: Poetic Novel revolving around astrology and themes of “stars”

Summary: Akito hikes up into the forest to the abandoned train station, where he enjoys his morning coffee and looking off into space. Ever since he fought with his childhood friend Hikari and had a bitter separation, he decided to not go stargazing anymore, but always had this “morning ritual” before he would devote his day to schoolwork and part time jobs at the Sawotome Convenience Store.

It’s been 6 years since that day when Hikari disappeared, and the friends around him suggest that he move on. The truth is though, Akito is still hesitant and scared and would rather be called that one “Astrology Member who never looks at Stars”.

This is when he receives an invitation to visit another school’s astrology club from his own club’s head. Mostly heading over to politely decline whatever they had to offer, the president offers to recruit him into the Mutsurashi Conference, or a group of people who want to share the beauty of the skies with everyone.

The “leader” of said Conference, Orihime

Story Length: Moderate (20 hours)
Complete Story Clearing Difficulty: Easy
Comments: The first choice of what to do with the letter splits the game into two arcs; one with Saya and Hikari, the other with Corona and Orihime. The route then splits again into said heroine routes, so I don’t think anyone would have too much trouble.

Character Design Rating: 7/10
Story Rating: 6/10
Protagonist Rating: 3/10
Game Quality: High
Overall Rating: 6/10
Rating Comments: A mediocre game, which has its goods and bads, so let’s try to go through them.

First Character Design. Generally well done, I enjoyed the various plethora of subcharacters who worked as support characters throughout the game and within routes. This especially worked well since other heroines still participate in each route (with the exception of Hikari who completely disappears in the Corona/Orihime arc). While the main heroines seemed a bit more generic (osananajimi, tomboy, senpai/kouhai), I still found them to be more colorful than what I would find a normal galge with traits that I’ll discuss later in the character sections.

Story is decent at best. Sure, there are those scenes where the game “teaches” its readers about the various stars, shapes, and technology used in astrology using highlights within the main game, but that’s really all there is to the story. The rest is essentially the same old “club activity” storyline prevalent in a lot of other galge. If at all, I gave story a bit of a higher score because of the poetic ring, the ambiguous symbolism at the end, and maybe the love triangle that Pulltop attempted to pull off (pun not intended) in the Saya/Hikari arc.

Protagonist is really what makes this game go into the gutter more than anything else. Seemingly normal, the only thing that separates him from any other male astrology club members was his past history with Saya and Hikari. If at all, while he does have the insights of an astrology member (and maybe the diligence), it wasn’t particularly outstanding, nor was he a great of an individual for the game to attempt to have a full-on love triangle for.

Basically, Akito was too normal and boring as this game’s protagonist, in addition to several other designs ultimately creating a minus more than anything else (e.g. his firm determination to never look at stars but changes his mindset at the beginning of the game without much happening). Even within the game, the heroines are never given that “romantic transition” with Akito, making this game also have one of the worst types of romantic development; aka, none.

Character Summary:

So despite how the game presents the characters, it’s actually recommended to go through Orihime and Corona’s routes first, since the producers put a lot more effort into Hikari/Saya’s arc.

So Orihime. She’s the club head who calls out Akito after hearing he was the “club member who never looks at stars” and tries to convince him to join the Mutsurashi Conference due to him having a great amount of knowledge for astrology. As an upperclassman 2 years older than Akito, she’s ironically shown to be more childish and playful than what we would normally expect from a “senpai” archetype, and loves anything to do with astrology or horoscopes, seen by her using tarot cards to create a first impression on Akito the very first day they meet.

Voiced by Tono Soyogi, I thought this was a very good match for Orihime’s character; mature but playful. The entire character needed a relatively serious, but cheerful atmosphere, for which I think Tono Soyogi was a perfect fit.

Orihime’s route mostly involves how she is approaching graduation, but never really “created a legacy” as she hoped to do during her school-days. She had gotten her love for astrology from her mother, but always compared herself to her, causing herself even more distress than she needed to.

Next is Corona, the younger sister of Takeichi and as the readers will quickly see, she has a huge crush on Akito from since their childhood since she compared her brother to the calm and solemn protagonist. Even more childish than Orihime, this is to be expected since she’s younger than Akito. In addition to this, Corona expresses her disdain for Saya quite liberally, which is answered in her own route.

Despite this, it is shown that Corona is heavily protected and very intelligent. It’s always been a complaint to her that during every event that occurs in the game, she is left out purely because her mom wouldn’t let her go out and play with friends, and instead made her study at home. Also because of this, Corona is relatively ignorant about the outside world, and has no idea what she wants to do with her future.

Overall, routes for both Orihime and Corona really lacked impact, and both heroines did better as a subcharacter than heroines themselves. Especially for Orihime, who outside of her own route, was “graduated” and never really made a contribution anyways.

Despite how it seems like Hikari is the main heroine, it’s actually Saya who’s considered the “Central Heroine” since she plays a role within all four routes unlike the tomboy heroine. Immediately recognized with the gold/blue heterochromia, this has been her taboo since she was young, but in my honest opinion, heterochromia is pretty damn sexy.

My perverted opinion aside, it seems that Saya has been with Akito for as long as they can remember, from when Saya transferred to their kindergarten and up until high school. From a third-person’s perspective, she almost looks like Akito’s girlfriend, often bringing him food to the school she doesn’t even attend (they attend different schools) almost to the point Saya accepts and becomes fond of the title “Traveling Wife”. In reality, it’s obvious that a girl so loyal holds a very large amount of affection for the protagonist, who doesn’t really think of it too much until much later.

As mentioned previously, Saya and Hikari are involved in a full-blown love triangle which is prevalent in both routes (so this is a good trait!), but it’s neglected to a large extent in Saya’s route much to my disappointment. Instead, Saya’s route focuses more on the past of her and Akito, which then becomes the implied symbolism for Saya’s route; that “Stars are the representation of the Past”.

Overall, Saya as a character was pretty adorable, though like with all the other heroines, the transition of the romantic interest on behalf of Akito was completely lacking and even Saya herself had only flimsy “past events” which kept her being so loyal (which was rather unrealistic). She plays a role in all the other routes making her the “central heroine”, but the game makes it so as if Hikari is the “main heroine”. While ambiguous, I think this works well because of the love-triangle present in both routes.

Now only if Akito would have been more of a protagonist than he was >.>;;

Hikari is the red-haired tomboy who fought with Akito in the past and disappeared. Despite this, she was essentially Akito’s motivation to live and go stargazing, so after her disappearance, Akito felt betrayed and disappointment for this character more than anything. However, as fate turns out, Hikari returns to the town with her father’s continuous changing of jobs (I like how this game pulls in the parents to play a part in the story, but it’s more as a “restrictive” role more than an encouraging one for their children), and both Saya and Akito are completely surprised to see the return of this character who they never thought would be able to see again.

With the return of Hikari, Akito seems to be more willing to go stargazing again, and starts to become involved a bit more. While I generally thought this was a good transition, Hikari’s route also involved the crappiest transition to romance with a large portion of the mid-section being Hikari refusing Akito’s confession multiple times because of feeling obligated to Saya, but changing that mindset suddenly after a certain scene. To be honest, I thought Hikari’s route had the romance with the LEAST amount of validity because even for characters like Orihime and Corona, Akito never really had that “negative emotion” of feeling betrayed suddenly transitioning into love for absolutely no reason. While said “past conflict” was explicitly resolved at least in her route, there should have been much more taken for the two characters to slowly regain that trust they once lost for each other, and thus the romance seemed abrupt and crude.

In addition to this, Hikari herself disappears permanently within two of the routes anyways, so I thought it was pretty damn retarded for Pulltop to “try” to make her a main heroine as such (via making her more conspicuous on the cover, etc…) Regardless, Hikari’s route itself has a bunch of conflict going on which made it at least worth reading. The resolution felt awfully convenient though, but people who have already went through the game can debate about this a bit more.

Let’s also debate whether Saya or Orihime make the better “Traveling Wife”!

Sexual Content: Moderate

Comments: So some comments. I actually quite like how in the beginning, there were “animated” backgrounds pretty much right off the bat. This really enhanced the “visual” feature, and it doesn’t stop there; the game also uses various highlights to mark some of the constellations, which was a big bonus since it teaches the readers about what the characters are discussing.

Some of the negatives might be that other than Saya/Hikari, Orihime and Corona as a whole seemed very insignificant. It’s almost as if the writers simply attached them as somewhat of a “bonus” to the main storyline, although it’s true that these routes briefly touch on the identity of specific subcharacters and necessary in that sense. Both deviate quite heavily from the symbolism of stars and may not even hold a “quote” as the writers included for Saya and Hikari. For the reference, they are as follows:

Saya: The Stars represent the Past and History

Hikari: The Stars represent the Infinite Possibilities (thus the future)

The possibility of being able to explain this scenario without looking absolutely ridiculous? Near zero

Which actually worked pretty nicely in contrast… though on the other hand, it seems that this is the only “symbolism” that the game expresses at all, making the entire game seem like a charage. I say this because within the game, there’s very little seriousness and/or conflict. Sure, there’s that love-triangle, but it’s never resolved well, and problems arising from Project Starlight also gets resolved relatively conveniently: my impression as I finished the game was that it was all pretty anticlimactic.

In all honesty, I don’t think this game really warranted a fandisc (which was released quite recently). It involves characters who weren’t so important, so I think I’ll pass anyways.

…Now that I think about it, I think I may have had too high of an expectation after Natsuiro Recipes LOL

I don’t know if it’s because of the string of doujin/nukige I’ve been going through recently, but I was half-expecting a “harem” route of some sort.

I seriously think Akito’s design was quite unfortunate. I generally liked his traits of being so diligent and knowledgeable about astrology, but I really hated how he suddenly used the fight with Hikari as an excuse to not look at stars, came back to stargazing after seemingly not much conflict, falling in love with heroines for almost no reason and without a good transition (especially with Hikari), and generally not having impact on heroines in general.

Affection for the Characters: Moderately Low

CG Score: 8/10. Added a couple of points for all the animations to be honest, which really worked to the game’s benefit more than anything else
Music Score: 5/10. The game does have some nice soundtracks, but they never really added a mysterious or darker soundtrack as it would have been appropriate to represent Akito’s “uneasiness” when he went stargazing.

Addictiveness: Low

Conclusion:

Pros

  • The game includes various animations to enhance visuals as well as various highlights to teach the readers about constellations, if he wasn’t familiar with it already.
  • There is a definite attempt at one of the most difficult story elements; a love triangle. That in itself is worth a praise.
  • While the game does have archetypical character design, each heroine does have something unique about her that allows originality.
  • Subcharacters are well utilized to create conflict, act as support, and offer connections between main heroines or the protagonist
  • There are “flashbacks” well-placed at certain points within the game allowing for a good flow and pace.
  • Symbolism for the theme of this game (Stars) exist in the main routes, although it’s possible to argue that the lack of thereof in other routes also makes this a negative trait

Cons

  • Protagonist, while very diligent and admirable for the most part, is also someone you can’t really become too immersed with since his beliefs are rapidly overturned in the beginning of the game and he makes little impact on the heroines.
  • Romance is absolutely terrible in this game, and seriously makes me wonder why the producers even bother with it in the first place (I know it’s for H-scenes but still =_=)
  • Two of the four heroines are greatly insignificant and more of a “filler” than anything else

Overall, I would consider Miagete goran to be one of the “more decent charage”. I can’t really say it’s worthy of being a “good galge” because of its flaws in romance, protagonist design, and maybe even story to a certain extent (e.g. not having significance outside of “teaching” the readers about constellations). Because of this, I also cannot understand why there would be a fandisc for it in the first place, but then again there are inevitably people who are screaming that this is the best game ever (Protip: Twitter gives you cancer).

I would only recommend this game to players who actually enjoy storyline revolving around constellations and/or astrology, and advocate that if this isn’t the case, there are better options available.

Okay, I might go through the FD for Saya