Foreword: Well, this was one short game! I don’t know if it was just me or if the game was stunningly good, but I felt this game was waaaay too short. It’s actually probably the former because I didn’t really think this game was that good as people stated on various websites…
All in all, Leyline was definitely superior when it comes to the story department, but when it comes to character design, it seems to fall quite a bit. This still doesn’t mean that the story was perfect either, so overall, the game was greatly a disappointment.
Despite this, don’t let it scare you away! Similar to eden*, the game may be short, but it’s filled with heartwarming and colorful characters. The protagonist is definitely one of them, and I thoroughly enjoyed his design. While I must agree with some reviews that the game ended too early without explaining many things, I hope to see the sequel reveal and answer all those questions.
For now though, let’s get to the review of Leyline!
So after playing the first game and in the process of writing up this review, I went ahead and finished the second game, in a mere 18 hours (which includes me sleeping and eating!). I will be writing up some parts in relation to the second game for this reason, and contrary to the first game, the second game was MUCH better. Please refer to the long-ass review below!
(For the reference, I’ll try to separate the information and ratings with a line. I’ve also marked both games in either RED for the first title, and BLUE for the second. I hope it won’t be too confusing >.<)
Despite how the second game was obviously better than the first, I’m going to focus on the first. This is because of my great desire for players to try out the second title regardless of their experience with this game.
Title: 時計仕掛けのレイライン －黄昏時の境界線－ (Tokeijikake no Leyline -tasogaredoki no kyoukaisen-) [Lit. Trans: Leyline of Clockwork – the Borderline of the Time of Sunset –
Producers: Unisonshift Blossom
Release Date: July 27, 2012 | January 25, 2013
VNDB Link: http://vndb.org/v10016 | http://vndb.org/v11093
Getchu Link: http://www.getchu.com/soft.phtml?id=762104 | http://www.getchu.com/soft.phtml?id=753497
Game Type: Fantasy Novel with themes of Magic, Artifacts, and Alternate Worlds
Summary: Michiru receives an invitation one day. Inside the package are admission forms as well as a note: What is your wish…? He wishes for something so simple, but so strong that suddenly, blue birds soar from the package he is holding and into the sky.
The Blue Birds, which is a symbol for something…
A few months later, he arrives at the school. Arriving slightly earlier than expected, Michiru decides to look around, until he sees a boy who falls off an elevated platform! Rushing to his help, the two are ultimately safe, but at a sacrifice of a seemingly-valuable statue.
Michiru and this boy he saves, affectionately called Omaru (if you know what this means, kudos), is soon “half-blackmailed” into joining the Special Research Team, and given a map to its room.
As the night falls, and the Disciplinary Committee starts to force the students to return, but strangely do not interfere with Michiru and Omaru, mentioning that they are “them”. Michiru and Omaru will soon find out that there’s a reason why they were chosen for this task, and perhaps find out more truths about themselves that they had no idea about.
If only that was a bishoujo, right Michiru?