A blog for reviews… that's really not much of a blog

Posts tagged ‘time travel’

Revisiting of the Three Kingdoms: Episode Gi [170728] Review of Kakumei, Gi Episode

Foreword: So here we have what’s really a overhaul of the Shin Koihime title that was released a long time ago (more specifically in 2008). Seeing how this series is still pretty popular for the original Koihime title to receive official translations and have extra games made (such as Heroes and now this remake), I was obviously going to give this title a go and see how great this “overhaul” would be, especially considering how it’ll likely be performed for other nations as well. The main reason I was unable to properly review the main game (e.g. the one from 2008) was that it was ridiculously long and was essentially three stories. Now that there’s actually separate games for each I feel that it’s necessary to place what I think about each title within the form of a review.

Generally, you shouldn’t really expect TOO many things different from the original. I’ll be comparing the two very frequently, so many apologies if you haven’t played the original…. Though to be honest you’d probably like this game if you DIDN’T play the original, because if you did you’ll be seeing the same scenes again for some portions of the game.

Title: 真・恋姫†夢想-革命- 蒼天の覇王
Producers: BaseSon
Release Date: July 28, 2017
VNDB Link: https://vndb.org/v18649
Getchu Link: http://www.getchu.com/soft.phtml?id=948930
Game Type: Remake of the renowned game from 2008 with additional characters and stories.

Description: This game is a remake of the 2008 game’s Gi portion, retouching pretty much all of the characters, switching some CVs around, creating new characters and scenarios, and altering the main scenario a bit as well. The substories for characters remains the same, but the gameplay has been revamped greatly so it’s not a rock-paper-scissors anymore.

But on the other hand some of the “harder” battles involve bullshit tactics like enemies being able to use special attacks/heals/buffs without restrictions and such, similar to the 2008 game.

Story Length: Very long (>30 hours)
Complete Story Clearing Difficulty: Easy
Comments: I honestly thought the minigame would be harder because of the fact it’s not a simple rock-paper-scissors anymore, but turns out it’s really easy. Even when it comes to the final battles where enemies have bullshit moves like dealing extra damage (like it did in the 2008 game), random buffs, or healing, the game’s difficulty remained low which was something I found to be slightly more disappointing because there’s more factors to the battles which only made the game more complex; not challenging.

One thing is that I hate how you’re limited to 5 “choices” when reading substories. It’s just a stupid excuse to make you play through the game twice and shouldn’t have been a feature. It should have been something like Sengoku Koihime instead. Just use Cheat Engine to bypass this limit and read all the stories in your first playthrough.

mrw Cheat Engine lets me avoid reading the same damned scenes twice

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I’ll protect the Elves! Review of a Doujin Title: Elf no Shugosha

Foreword: I worried about whether or not I should make a review for this game….. for about 1 hour. I decided to write one because I did have a review for another title from the same company on this website, and the publishing of this review will be on my birthday! Yay! Jason’s turning old now!

On retrospect, this game, titled “elf no shugosha” or “Guardian of the Elves” wasn’t exactly up to par with their last title, Lost Phantom. In general, the character designs were similar and a lot of the gameplay elements are kept intact, but the story kinda loses quite a bit. However, I’m planning to discuss this in a bit more detail along with the Author’s comments for the game as well (Yep, he actually adds his own comments to the game!)

Let’s see what I thought about this game!

Title: エルフの守護者
Producers: Cherish-Soft (Link to their HP. Warning: NSFW)
Walkthrough/Tips: http://haura015.at.webry.info/201211/article_1.html

Summary: The Silver Darkness brings about the awakening of the Guardian of the Elves… that’s a saying passed down for generations in the elven society, but at least for Yuuto, he only remembers his name and the phrase “Guardian of the Elves” as he wakes up in an unknown forest being carried by people who he doesn’t know. His lack of memory will be the least of his problems as a large army from the Thousand Empire invade the forest, but he’s luckily saved by a group of elves who repel the fiends. He meets a beautiful elf named Siris who decides to take him in as a hostage, but finds out that he has the seeds to the World Tree, which bewilders everyone at the Elven camp.

That night, however, the same army invades the Elven Camp, and completely outnumbered, Yuuto steps in and offers to surrender in exchanging for no one being killed. While enraged at Yuuto’s actions, the chief of the camp decide to place Yuuto in charge of their town as he knew about the “Guardian of the Elves”, and Yuuto agrees to assist Siris in any way he can to restore the former glory that the elves once held.

Story Length: Moderate (20 hours; gameplay included)
Complete Story Clearing Difficulty: Slightly Difficult
Comments: Another relatively story-oriented game, except the fact that there are minor changes within the game mechanics and while the setting is the same as Lost Phantom, there are small differences as well. It’s almost as if this game is a “spin-off” of the more recent release… (or vice versa)
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Saving the World, one Timeline at a time: Review of [111216]Gin no Toki no Corona

Foreword: If you’ve followed my blog for a relatively longer period of time, you’d know that I always complain and bitch about the protagonist being worthless or being crappy. I’m sure you guys are tired of hearing me talk about one worthless protagonist after another, so I thought, “Why don’t I bring back a game I know where I won’t be so nit-picky?”

And this thought brings us to this game, a relatively old Eternal title which has been a great joy in various ways for which I describe in the review below.

While I understand that I do have a relatively older review available here, I thought I’d play this game for a couple of reasons. One is that I was waiting for the very few April releases, while a major incentive was that unlike me from the past, I can actually read Japanese enough to understand the game’s mechanics.

Then there’s the fact that Tono Soyogi voices Corona (and Aka in the FD). I’m a sad idiot who would replay games just for the CV, okay?

Title: 輝光翼戦記 銀の刻のコロナ (Kikouyoku Senki Gin no Toki no Corona) [Lit. Trans: Warrior of Light Wings, Corona the Silver Time]
Producers: Eternal
Release Date: December 16, 2011
VNDB Link: https://vndb.org/v6668
Getchu Link: http://www.getchu.com/soft.phtml?id=705617
Game Type: Turn-based Fighting Game

Summary: Touka is not a normal student. After wishing for years to become a hero, he somehow finally gained an ability to detect strange distortion of space caused by demons. Because he believes these demons are bad, Touka takes it upon himself to eliminate these demons to “bring peace to this city”. He enjoys his “secret job”, but is often tired since the distorted space occurs at night.

One day, the same space distortion occurs again, and as Touka approaches it, he feels that his opponent is very powerful. Entering anyways, he is easily overwhelmed by the “master” of this distortion and forced into a corner. Just as he was about to be killed, a girl appears and saves him. Her name is Amakasu Tokino, a 3rd year who is also extremely popular at the school that he goes to! Touka begs to join Tokino after getting his behind saved after seeing her strength, but Tokino firmly warns Touka to stay away from this distorted space called “Shinya” (True Night).

However, Tokino seems to have a change of heart, and allows Touka to join in their group. Little do they know that their small task of eliminating “Shinya” will not be an easy task, and with evil approaching their back, the group realizes that they are all destined to die…

Or are they…?

Carefree walk to school!

Story Length: Very Long (>50 hours, including gameplay)
Complete Story Clearing Difficulty: Moderate
Comments: A turn-based fighting game that’s sure to provide hours of fun, the system is very simple and explained on the manual. However, if you were like me two years ago with very limited Japanese, you may have a hard time with this game such as being able to read skill information correctly

Game Mechanics:

So within this turn-based fighting game, all characters and enemies have two forms of “HP”; one being a magical barrier with something I like to call “Affinities” with the other one being Life Points, which are actually the HP.

The cool thing about this game is that attacks characters receive deduct from this “barrier”, but at a varying rate to what that attack’s affinity was. For example, Green is weak against Red, so if you have a Green barrier, you’re likely to receive 150% or even 200% damage from attacks with a “red” affinity. On the flip side, if you have a strong resistance, it’s possible to get by with damage reductions up to 75%!

After a barrier is broken, all attacks now deduct from “Life Points”, but the strange thing about this is that when deducting life points, the damage of the attack doesn’t matter; it all takes off 1 life point per attack. The exception are multi-hit attacks that take off as much LP as it says it will hit, so it’s better to use a weak-multi-hit attack than a powerful one when your enemy has no barrier. Many monsters and bosses especially have MULTIPLE barriers of varying affinities, so you need to choose your team wisely in these scenarios.

MRW bosses with multiple barriers can heal

If you’re not already knowledgeable about Eternal’s “Order” and “Reaction” skills, it’s quite simple. Order skills in red are usually attacks or buffs that are activated on your turn, while “Reaction” skills are moves that are activated if a certain condition is fulfilled. Many of these skills cost “Mesia Points (MP)” to use, and that becomes very important during bosses.

Keep these terminology in mind, since they’ll be used to describe the main characters’ “Ultimate Moves”, which are ridiculously powerful moves that if used correctly, make any of these bosses seem lolwtfezmode.
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