A blog for reviews… that's really not much of a blog

Posts tagged ‘time travel’

Revisiting of the Three Kingdoms: Episode Gi [170728] Review of Kakumei, Gi Episode

Foreword: So here we have what’s really a overhaul of the Shin Koihime title that was released a long time ago (more specifically in 2008). Seeing how this series is still pretty popular for the original Koihime title to receive official translations and have extra games made (such as Heroes and now this remake), I was obviously going to give this title a go and see how great this “overhaul” would be, especially considering how it’ll likely be performed for other nations as well. The main reason I was unable to properly review the main game (e.g. the one from 2008) was that it was ridiculously long and was essentially three stories. Now that there’s actually separate games for each I feel that it’s necessary to place what I think about each title within the form of a review.

Generally, you shouldn’t really expect TOO many things different from the original. I’ll be comparing the two very frequently, so many apologies if you haven’t played the original…. Though to be honest you’d probably like this game if you DIDN’T play the original, because if you did you’ll be seeing the same scenes again for some portions of the game.

Title: 真・恋姫†夢想-革命- 蒼天の覇王
Producers: BaseSon
Release Date: July 28, 2017
VNDB Link: https://vndb.org/v18649
Getchu Link: http://www.getchu.com/soft.phtml?id=948930
Game Type: Remake of the renowned game from 2008 with additional characters and stories.

Description: This game is a remake of the 2008 game’s Gi portion, retouching pretty much all of the characters, switching some CVs around, creating new characters and scenarios, and altering the main scenario a bit as well. The substories for characters remains the same, but the gameplay has been revamped greatly so it’s not a rock-paper-scissors anymore.

But on the other hand some of the “harder” battles involve bullshit tactics like enemies being able to use special attacks/heals/buffs without restrictions and such, similar to the 2008 game.

Story Length: Very long (>30 hours)
Complete Story Clearing Difficulty: Easy
Comments: I honestly thought the minigame would be harder because of the fact it’s not a simple rock-paper-scissors anymore, but turns out it’s really easy. Even when it comes to the final battles where enemies have bullshit moves like dealing extra damage (like it did in the 2008 game), random buffs, or healing, the game’s difficulty remained low which was something I found to be slightly more disappointing because there’s more factors to the battles which only made the game more complex; not challenging.

One thing is that I hate how you’re limited to 5 “choices” when reading substories. It’s just a stupid excuse to make you play through the game twice and shouldn’t have been a feature. It should have been something like Sengoku Koihime instead. Just use Cheat Engine to bypass this limit and read all the stories in your first playthrough.

mrw Cheat Engine lets me avoid reading the same damned scenes twice



I’ll protect the Elves! Review of a Doujin Title: Elf no Shugosha

Foreword: I worried about whether or not I should make a review for this game….. for about 1 hour. I decided to write one because I did have a review for another title from the same company on this website, and the publishing of this review will be on my birthday! Yay! Jason’s turning old now!

On retrospect, this game, titled “elf no shugosha” or “Guardian of the Elves” wasn’t exactly up to par with their last title, Lost Phantom. In general, the character designs were similar and a lot of the gameplay elements are kept intact, but the story kinda loses quite a bit. However, I’m planning to discuss this in a bit more detail along with the Author’s comments for the game as well (Yep, he actually adds his own comments to the game!)

Let’s see what I thought about this game!

Title: エルフの守護者
Producers: Cherish-Soft (Link to their HP. Warning: NSFW)
Walkthrough/Tips: http://haura015.at.webry.info/201211/article_1.html

Summary: The Silver Darkness brings about the awakening of the Guardian of the Elves… that’s a saying passed down for generations in the elven society, but at least for Yuuto, he only remembers his name and the phrase “Guardian of the Elves” as he wakes up in an unknown forest being carried by people who he doesn’t know. His lack of memory will be the least of his problems as a large army from the Thousand Empire invade the forest, but he’s luckily saved by a group of elves who repel the fiends. He meets a beautiful elf named Siris who decides to take him in as a hostage, but finds out that he has the seeds to the World Tree, which bewilders everyone at the Elven camp.

That night, however, the same army invades the Elven Camp, and completely outnumbered, Yuuto steps in and offers to surrender in exchanging for no one being killed. While enraged at Yuuto’s actions, the chief of the camp decide to place Yuuto in charge of their town as he knew about the “Guardian of the Elves”, and Yuuto agrees to assist Siris in any way he can to restore the former glory that the elves once held.

Story Length: Moderate (20 hours; gameplay included)
Complete Story Clearing Difficulty: Slightly Difficult
Comments: Another relatively story-oriented game, except the fact that there are minor changes within the game mechanics and while the setting is the same as Lost Phantom, there are small differences as well. It’s almost as if this game is a “spin-off” of the more recent release… (or vice versa)

Saving the World, one Timeline at a time: Review of [111216]Gin no Toki no Corona

Foreword: If you’ve followed my blog for a relatively longer period of time, you’d know that I always complain and bitch about the protagonist being worthless or being crappy. I’m sure you guys are tired of hearing me talk about one worthless protagonist after another, so I thought, “Why don’t I bring back a game I know where I won’t be so nit-picky?”

And this thought brings us to this game, a relatively old Eternal title which has been a great joy in various ways for which I describe in the review below.

While I understand that I do have a relatively older review available here, I thought I’d play this game for a couple of reasons. One is that I was waiting for the very few April releases, while a major incentive was that unlike me from the past, I can actually read Japanese enough to understand the game’s mechanics.

Then there’s the fact that Tono Soyogi voices Corona (and Aka in the FD). I’m a sad idiot who would replay games just for the CV, okay?

Title: 輝光翼戦記 銀の刻のコロナ (Kikouyoku Senki Gin no Toki no Corona) [Lit. Trans: Warrior of Light Wings, Corona the Silver Time]
Producers: Eternal
Release Date: December 16, 2011
VNDB Link: https://vndb.org/v6668
Getchu Link: http://www.getchu.com/soft.phtml?id=705617
Game Type: Turn-based Fighting Game

Summary: Touka is not a normal student. After wishing for years to become a hero, he somehow finally gained an ability to detect strange distortion of space caused by demons. Because he believes these demons are bad, Touka takes it upon himself to eliminate these demons to “bring peace to this city”. He enjoys his “secret job”, but is often tired since the distorted space occurs at night.

One day, the same space distortion occurs again, and as Touka approaches it, he feels that his opponent is very powerful. Entering anyways, he is easily overwhelmed by the “master” of this distortion and forced into a corner. Just as he was about to be killed, a girl appears and saves him. Her name is Amakasu Tokino, a 3rd year who is also extremely popular at the school that he goes to! Touka begs to join Tokino after getting his behind saved after seeing her strength, but Tokino firmly warns Touka to stay away from this distorted space called “Shinya” (True Night).

However, Tokino seems to have a change of heart, and allows Touka to join in their group. Little do they know that their small task of eliminating “Shinya” will not be an easy task, and with evil approaching their back, the group realizes that they are all destined to die…

Or are they…?

Carefree walk to school!

Story Length: Very Long (>50 hours, including gameplay)
Complete Story Clearing Difficulty: Moderate
Comments: A turn-based fighting game that’s sure to provide hours of fun, the system is very simple and explained on the manual. However, if you were like me two years ago with very limited Japanese, you may have a hard time with this game such as being able to read skill information correctly

Game Mechanics:

So within this turn-based fighting game, all characters and enemies have two forms of “HP”; one being a magical barrier with something I like to call “Affinities” with the other one being Life Points, which are actually the HP.

The cool thing about this game is that attacks characters receive deduct from this “barrier”, but at a varying rate to what that attack’s affinity was. For example, Green is weak against Red, so if you have a Green barrier, you’re likely to receive 150% or even 200% damage from attacks with a “red” affinity. On the flip side, if you have a strong resistance, it’s possible to get by with damage reductions up to 75%!

After a barrier is broken, all attacks now deduct from “Life Points”, but the strange thing about this is that when deducting life points, the damage of the attack doesn’t matter; it all takes off 1 life point per attack. The exception are multi-hit attacks that take off as much LP as it says it will hit, so it’s better to use a weak-multi-hit attack than a powerful one when your enemy has no barrier. Many monsters and bosses especially have MULTIPLE barriers of varying affinities, so you need to choose your team wisely in these scenarios.

MRW bosses with multiple barriers can heal

If you’re not already knowledgeable about Eternal’s “Order” and “Reaction” skills, it’s quite simple. Order skills in red are usually attacks or buffs that are activated on your turn, while “Reaction” skills are moves that are activated if a certain condition is fulfilled. Many of these skills cost “Mesia Points (MP)” to use, and that becomes very important during bosses.

Keep these terminology in mind, since they’ll be used to describe the main characters’ “Ultimate Moves”, which are ridiculously powerful moves that if used correctly, make any of these bosses seem lolwtfezmode.

Ideals… Do not Exist Here: Review of [150327] Arcadia of November

Foreword: Two reviews on consecutive days! Let’s do this! F’yeah!

So when there’s a new company with a decent looking game, my usual policy is to go through with it just to see if it’s going to be a gold-mine within a pile of coal. Generally, speaking, that really hasn’t really worked out to my benefit, and quite unfortunately, this game was the same.

It’s really disappointing and perhaps even more frustrating to see a game with amazing potentials turn out crappy than to actually play a bad game in the first place. Let’s get through the first game by Levol, Arcadia of November.

Please be warned that this review will contain INTENTIONAL SPOILERS! Please read at your own risk!

Title: 11月のアルカディア (Jyuuichigatsu no Arcadia)
Producers: Levol
Release Date: March 27, 2015
VNDB Link: https://vndb.org/v16342
Getchu Link: http://www.getchu.com/soft.phtml?id=836907
Game Type: Fantasy Novel with themes of jumping through time

Summary: Takuto is part of the “November” team who is responsible for making sure that the school property housing the all-powerful “Orb” is secured during the festival of Halloween. He enjoys working with his teammates on this project, and despite being relatively peaceful, it’s quickly shown that his mind is the only exception to this.

Takuto is aiming to steal the Orb. His powers are that he can return through time, and as he knows that the Orb will be displayed on October 31st, he makes plans and finally, on his 3rd and final year at this academy, his wish of stealing the orb and reviving his dead sister will be put into full effect.

Although this means that he’ll betray all his comrades of November and the school, Takuto doesn’t care. As long as Sion comes back alive, nothing else matters to him, and he’ll stop at nothing to take the Orb.

Story Length: Moderately Short (15 hours)
Complete Story Clearing Difficulty: Very Easy
Comments: Nothing big here; choices split off with obvious wording that pushes you either into the heroine route or continue with the story which eventually leads to the “Final True Route”. Afterstory for each heroine opens after clearing her respective route, but as expected, it’s just an additional H-scene.

Review of [100226]Magicarat☆Radiant

Foreword: Another Parasol game! As everyone should know, Parasol’s artwork is unique in the sense that all its characters have a “loli touch” to them, making it a favorite for pedophiles lolicon like myself.  Despite this, I wasn’t too pleased with the entire game itself. Of course, all of this will be explained in detail below.

Title: まじからっと☆れいでぃあんと
Producers: Parasol
Release Date: February 26, 2010
VNDB Link: http://vndb.org/v3345
Game Type: Novel

Summary: Hiroaki is a part of the disciplinary committee, and is always abused by his upperclassman Fubuki. Despite this, he loves his peaceful life where his childhood friend Akina wakes him up every morning. One day, while walking down the street after a malicious rumor that someone was messing with the Kamaki, the Holy Tree in the Shrine, Hiroaki accidentally bumps into a girl, and plasters her with the ice cream he was holding. The girl immediately faints, and Hiroaki (panicking) carries her to the school infirmary.

Soon, the two magicians who appear in this town will transform Hiroaki’s dull everyday life into a more colorful one.

Did I say Colorful?

Story Length: Moderate (25 hours)
Complete Story Clearing Difficulty: Easy
Comments: It seems that you can only have 3 heroines in one “split”, so you may have to play this game from the beginning twice. (There are four heroines). Other than that, if you have already played Parasol’s other games, this one isn’t any different in terms of character routes.

Character Design Rating: 6/10
Story Rating: 5/10
Game Quality: Moderately low
Overall Rating: 5/10
Rating Comments: Well, most of Parasol’s character design comes from the loli artwork, and that’s it. I also don’t appreciate Goto Mai (one of my favorite CVs) to be assigned to a sub-character >:|
With my bias aside, it seems that Only Risheru (? I don’t know how to spell her name in Romanji) had a “decent route” where Hiroaki performs more dramatic actions (and thus has more quality plot). I loved Risheru’s route, but the others essentially sucked.

A Man’s Dream: Pool with several other girls when you’re the only guy around, lol

Sexual Content: Moderate

Comments: For some reason, this kind of games are rather cliche, and awfully easy to predict. After playing VNs for over 4 years, one actually gets bored of the same old storylines that involve a protagonist getting his “peaceful life shattered by bishoujo”… Which really doesn’t make sense. I mean, if any of us were placed in that situation, we’d all be jumping for joy.

I also realized that in this game, the story elements were placed deceitfully conveniently, so that the story seems to “flow” without the reader noticing some of the holes in the plot. I caught these “holes”, and challenge the readers to find them as well. Of course, this is why the story rating is a lot lower.


Affection for the Characters: Low

CG Quality: Moderate.
Music Quality: Low. Not many good BGMs, and the insert songs are pretty dull.

I also noticed that for all Parasol games, they always refuse to be more descriptive of the protagonist…

Addictiveness: Low

Conclusion: Your normal “loli-bishoujo” game by Parasol. Good only if you enjoy Parasol’s Character Design, but definitely not worth it if you don’t.

Review of [111216]&[130125]Gin no Toki no Corona Series

Foreword: I lied. In my Sakura no Reply review, I said that would be the last game in a while, but I went ahead and finished TWO MORE GAMES after that. I’m such a bad student OTL;;

Right, onto the review! Just as I expected from Eternal, a thrilling and interactive gameplay which was supported with a hilarious story and even better character design! Corona was pretty much a fantasy game, but what I REALLY appreciate about this title is that if you remember the Yumina series, the characters from Yumina will also appear in this game as well!!! In addition, while not contributing to the story, there’s a patch that adds three completely unrelated characters to the game, but that’s something you should find out yourself ;)

Title: 銀の刻のコロナ (Gin no Toki no Corona, Lit. Trans: Corona, the Silver Time)
Producers: Eternal
Release Date: Main Game–December 16, 2011/Fandisk–January 25, 2013
VNDB Link: http://vndb.org/v6668 / http://vndb.org/v11316
Game Type: Turn-based strategy game/Novel

Summary: Touka is not a normal student. After wishing for years to become a hero, he somehow finally gained an ability to detect strange distortion of space, that is caused by demons. Because he believes these demons are bad, Touka takes it upon himself to eliminate these demons to “bring peace to this city”. He enjoys his “secret job”, but is often tired since the distorted space occurs at night.

One day, the same space distortion occurs again, and as Touka approaches it, he feels that his opponent is very powerful. Entering anyways, he is easily overwhelmed and forced into a corner. Just as he was about to be killed, a girl appears and saves him. Her name is Amakasu Tokino, a 3rd year who is also the idol of the school that he goes to! Touka begs to join Tokino, after seeing her strength, but Tokino firmly warns Touka to stay away from this distorted space called “Shinya” (True Night).

The person who saves Touka, Tokino!

Story Length: Moderately short (15 hours) excluding gameplay, Long (30 hours) including gameplay
Complete Story Clearing Difficulty: Relatively hard
Comments: As stated above, this is a turn-based strategy game, so non Japanese players may have a hard time beating the games due to the enemies being rather powerful. The game requires that you utilize “Field Skills” and properly use the “Reaction” and “Order” Skills in order to defeat your enemy as quickly as possible. For the reference, the FD is considerably easier than its main counterpart.

A sample of what the gameplay looks like. Note that without extensive knowledge of Japanese or translators, beating this game will be extremely difficult.

Character Design Rating: 9/10
Story Rating: 3/10
Game Quality: Moderately high
Overall Rating: 6/10
Rating Comments: Great character design, as readers can see each character’s traits in a clear-cut manner, and most of it is very attractive. How each character connects with another makes this game one of the ideal examples of a “game that has great character design”. As an example, Yumina and Eri are so alike, they become “sisters” to a certain extent as well.  It is also interesting to see that while Kumi genuinely hates Touka, she is arguably the one who understands him the best. Despite this, the Character design rating does not get a full 10/10 because there are some “holes” within the character design, such as why Anastasia suddenly falls in love with Touka.

Shit just got serious O_O;;

This game also exhibits large amounts of tsukomi, which is best translated as a “jab” or “stab” at someone’s statement. This “stab” is also translated sexually by some of the other characters, and one can see throughout the story that “tsukomi” is performed even by Kumi as well, and then by characters in the FD.

On the other hand, story was very weak. Starting with the fact that Touka’s emotions seem to change rapidly with “side heroines”, the mere fact that essentially the same plot was repeated over and over was getting pretty boring.

Aka, the character on the right, only makes a brief appearance in the main story, but appears more frequently in the FD.

Sexual Content: Moderate

Comments: The main heroines are Tokino, Corona, and Muriel, but I feel as if some of the other character should have been main heroines just because of their design. As described above, Kumi understands Touka so well (even better than Corona, Tokino, or Muriel), that Tokino often misunderstands that Kumi genuinely hates Touka. Aside from this, the appearance of characters from Yumina was a pleasant surprise.

Affection for the Characters:  Low

But the SDCG is freaking adorable. It’s even more hilarious that both Corona and Aka beg Touka for koubi (“conception”, aka, sex) quite frequently in the FD. The reader can see the two fighting for Touka as well, which strangely adds to the charm.

CG Quality: Moderate. Eternal utilizes inanimate sprites, and only changes the profile of the character down on the dialogue area, which is rather unique. Despite this, readers will find that it makes skipping the dialogue much faster, and this “skipping” will be necessary in some areas. One of the negative traits I’ve found, however, is that Eternal did not draw in Corona’s Dragon form, which is disappointing…
Music Quality: Moderate. Again, Eternal focuses mostly on interactive games that challenge the player to think and formulate a strategy, so I guess they simply loosen their focus on other areas such as music.

Addictiveness: Moderately low. The humor is hilarious, the gameplay is nice, but the overall story pretty much kills all of the desires to come back to this game.

The entire crew :D

Conclusion: A very nice game filled to the brim with humor, and for players who like strategy or gameplay in general with their eroge, this is the game for them. Adorable characters fill the crew, but be sure to thoroughly understand the plotline, so  you don’t get confused with what’s happening at the end.