Foreword: Quite a hyped game for me, I’m not even going to lie that this was quite the weird game that was slightly off from what I expected. Despite being hyped due to being favorable in many aspects, that high standards made this game look much worse than it may have been, so that was quite a disappointment. I also even thought at one point that this game was pulling a “Favorite” on me, by presenting an enormous amount of fantasy elements and leaving them vague only to be utilized later
(kek). So that admittedly made me a bit more salty than usual.
Generally, I found this game to be heavily lacking… in many more areas than I wanted.
Let’s just get to reviewing of the title.
Because I have nukige on my backlog begging to be played
Title: 枯れない世界と終わる花 (World that does not Wither and the Ending Flower)
Producers: Sweet&Tea (It’s pronounced Sweetie)
Release Date: November 25, 2016
VNDB Link: https://vndb.org/v19658
Getchu Link: http://www.getchu.com/soft.phtml?id=914784
Game Type: Fantasy Drama Visual Novel
Summary: The world that’s about to end and the seven-colored flower that oversees that conclusion… This world is a sad place where the hardest working individuals are the very ones to suffer the most.
Shou is a boy who has returned to this beautiful and peaceful town where he has a promise to fulfill. A promise made so long ago he’s sure that his opponent has already forgotten. On his way, a mysterious girl who he already knows accompanies him, and giving her the name “Ren”, the two somewhat mismatched couple travels down the road to this town, where they depend on the kindness of its people to survive.
Just a reminder that you also need loli to survive
Story Length: Moderately Short (15 hours)
Complete Story Clearing Difficulty: Very Easy
Comments: Not really a hard game to complete. Four routes, and three choices with two of them “branching” into each respective route. It’s genuinely sad to even ask for a walkthrough for games like this purely because you need to try REALLY hard to mess up. On the other hand, games with routes so simple as such makes it unfortunate that the lack of “effort” in completing the game matches up to how much invested you become in it as well.
Character Design Rating: 5/10
Story Rating: 4/10
Protagonist Rating: 4/10
Game Quality: High
Overall Rating: 4/10
Rating Comments: Quite a disappointing game indeed! The main problem I saw was that the game lacked not only the quality, but also the quantity of character design and story.
Story was quite unfortunate in the sense in the end, everything felt incomplete. Many things were left unanswered, and the reader may have lingering questions about why the events happened as it did instead of receiving a satisfying conclusion. The excessive amounts of vague fantasy in the beginning makes the reader more confused instead of immersed, somewhat like how Favorite presents its scenario, which is something I absolutely hate. I guess if you enjoy this kind of ambiguity, you’re in for a treat.
To be fair, however, there are a decent amount of foreshadows regarding Shou’s identity from the very beginning, which was a plus. It’s just sad that only his “identity” is foreshadowed, and NOT his “background” instead. Story is rather impactful for the most part, and it really feels like you’re reading a fantasy novel. “Flashback” scenes exist to display the past of these heroines, which I thought was strange; it was actually quite unnecessary.
Though on the other hand, a harem route was kinda necessary :^)
Characters fall for the same reason; their “quantity” was very lacking. The game takes very little time to properly introduce all characters, and this was instead performed by “character arcs” which composed of a heroine being focused instead. This made each heroine rather unmemorable, which was further enhanced by how everything was already kept so vague in the beginning. Not a good combo. There is also the fact characters interact so little within the game that romance also sucks…
Man is there anything worth praising this game for?
Protagonist rating is relatively low despite how he seemed to “know everything” because in the end, it was never shown why. I’ve always been a real fan of protagonists who are active and competent compared to other characters, but not without a good reason. He’s given special powers, but by what and why? His design otherwise would have been great; it’s just that outside of the bare basics of what I look for in a protagonist, there was nothing else. Oh, and the romantic transitioning is completely absent. Can’t forget that.
Haru is the first girl Ren and Shou meets as they step in, offering them food considering neither of them have the money, Shou seems to recognize her immediately for some reason. Very gentle and mature describes this middle sister, who creates a good impression on both Shou and Ren for her kindness, but also from her lonely smile which almost looks demonic.
It’s not long until Shou witnesses Haru collecting a “soul”, however, which is a process where a normal human becomes a flower and is planted near the large tree. This has been the “rule” of this world for as long as Haru can remember, and it was her, and her sister’s jobs to perform this task to stay alive.
As an angel of death, Haru is missing “memories” which was replaced by her powers. This includes memories that she shared with a boy named “Akito”, and memories of her sisters as well. The one thing she does not forget, however, is a promise that she made with Akito a long time ago.
Kotose is the eldest of the three sisters, and Shou meets her when he “barges” into the store they work in, Famiyu, early in the morning. They witness her reading a book with tea which happens to be her specialty in this cafe, and related to a novelist who seems to write a lot of dramatic novels, which Kotose is a big fan of. Generally easily flustered, it’s ironic someone like Kotose is considered the older sister of Haru, but she takes this responsibility fully and makes all efforts to protect her younger sisters from whatever may harm them, including this fate they share of “Death Angels”.
Kotose’s route mostly deals with her lacking a certain emotion that is foreshadowed by the very novelist who attempts to give her that emotion back. I thought it was quite an interesting concept, but as with all the other routes in the game, said concept was rushed and resolved too quickly which made it shallow instead.
Yukina is the youngest of the three sisters, and displays a cheerful and friendly atmosphere which makes her quite easy to approach. She also seems to have skills regarding flowers and their processing into various ornaments, as shown later within the game.
Yukina has a relatively sad story of being unable to trust adults due to being betrayed by them. Because of this, she decided not to trust anyone and resorted to stealing to stay alive. This is when she meets Akito and later on Shou who convince her to discard this lifestyle and join them as family.
While I thought Yukina’s design was decent as well, I didn’t like how she was supposed to be that two-faced character who was “missing something” that was so subjective; not like Haru or Kotose. It’s just unfortunate since I could have seen her character be a bit more stubborn about “trusting others” as I might see in some better games that display the same pattern, since it’s quite unnatural for a girl to firmly believe in her lifestyle be changed so easily.
Ren is the girl who Shou meets along the way down the road and someone that Shou already knows. However, she is shown to not have a name, for which Shou gives her one; “Ren”. More childish and immature, it’s quite surprising to see who this character is revealed at the very end, but she is nonetheless quite an important character.
Despite this, I was thoroughly disappointed that Ren doesn’t seem to play a big role in all of this. Like literally the entire game could have taken her out and it wouldn’t have made a difference. I’m thinking she was just put in there to somehow balance things out or something >.>
… Oh THAT balance
Sexual Content: Moderate
Comments: So overall a very, VERY unfortunate game, the main problems it had was the fact that the characters essentially had nothing. See how I was unable to describe the characters well up there? That’s exactly because there wasn’t much about the characters in the first place. The game shows all these characters are “angels” of some kind forced to turn people into flowers to live, but the basis of all this process is never explained (e.g. What happens if one of them refuses this “role”?), and stuff just went downhill as the writer attempted to put slapdash “patches” on said holes of this story way too late in the game when all the water leaked out already. Character epilogues literally only offer more H-scenes for the readers, and it’s entirely possible to just leave the game after you’ve finished it once and not miss a thing.
On the story compartment, the best way to enjoy this game would be to literally take out your brain and set it aside because if you try to think about the scenario at all, you just see more and more flaws or plotholes that make you wonder why the fuck all of this happened as it did. Having a very cynical and interrogative mindset such as myself didn’t really give this game a good impression, so instead of spending time sympathizing with these characters, I was making predictions of what the “truth” behind all of this might be. Characters literally bawl their eyes out every 2 seconds and I’m just sitting here going “I HAVE NO FUCKING IDEA WHY YOU’RE SO SAD”
Haru’s just reading a really sad novel; that’s it! I promise!
In reality, readers might share the same opinion as me; it’s really tragic to see these heroines with a twisted fate cursed them to take on said painful role, but for what? In a very neutral perspective they’re just another group of homeless kids and how this “god” of the world is a flower and there’s rules to this world that you can’t avoid… It was all a clusterfuck of nonsense elements which was more annoying than mysterious. I found no form of symbolism nor anything that would otherwise make this game stand out more than other games I play, and most of the time during my play I was concentrating on finding what I’m somehow missing from this game… but that might be just me being an asshole than anything else.
I think I made Yukina mad because I was an asshole
Affection for the Characters: Low
CG Score: 8/10. I really like Ametoyuki’s artwork and the background CGs, standalone CGs, and small effects were quite beautiful.
Ametoyuki’s one of my favorite artists currently. For damn good reason too if I may say so myself
Music Score: 5/10. More on the average side. Both the OP and ED didn’t really stand out.
- Graphically a beautiful game, Ametoyuki’s bishoujo artwork works well with the fantasy atmosphere that the game creates with various CGs.
- Small graphic effects are great and non-disruptive ways to enhance visual elements.
- While not a good game, it’s one that contains a lot of impact and drama.
- Characters are very limited to explanations and hard to sympathize with. Their design and background are literally shoved on your face instead of having them gradually introduced, which is ironic because each of them has a background story where said introduction should have happened.
- This a biased comment: I hate the excess amount of fantasy not explained until much later. This kind of scenario will never do well in my book.
- Story is pretty bad in the sense the scenario keeps the reader wondering about why or how things happened while things are still progressing. The game remains much too vague for readers to be satisfied at one arc and move on.
- Romance is shit
- The ending is much too convenient for my liking and AGAIN does not explain how or why things happened as it did.
Overall, Karenai Sekai would be classified as that one game that had great potential, but lost it due to many factors. Both characters and protagonist seems much too incomplete which includes the story which is full of holes as well. This game overall had a very serious and dramatic atmosphere, which was somewhat too short to be actually have that “depressing” effect if that was what the game was trying to go for. If you’re someone like me who hunts and picks out for the objectively good literary elements in visual novels, expect to be thoroughly disappointed.
I genuinely can’t figure out what this game was trying to achieve, so I’ll be depending on the comments you guys leave me to find out. Meanwhile, I got backlog to be completed and nukige to be played.
Oh wait I still got Giniro Haruka… FUCK
Please tell me I wasn’t the only one who thought this flower looked absolutely delicious…
I mean it looks like a freaking rainbow marshmallow! Right guys? RIGHT?!