Foreword: Righto! Second review before I go back to schoolwork. While falling quite behind of the previous title I finished, Innocent Girl was still an enjoyable game. With the same setting as “Pure Girl”, some people might call this the sequel, since it makes several references back to the previous title.
A game that I hesitate even labeling a “nukige”, the sexual content in this game was definitely high (7 full H-scenes for each character). Despite this, there was drama, theme for each characters, and even a distinct conflict. Obviously, comedy seems to overtake all of the former elements (…), but that’s the same atmosphere created in “Pure Girl” anyways so…
In the end, I wasn’t too fond of this game. Perhaps it was because I experienced such a nice title before this one. Perhaps I had my expectations up from the previous Frontwing game. Nonetheless, that explains why I took so long to finish Innocent Girl.
Title: イノセントガール (Innocent Girl)
Producers: Front Wing
Release Date: February 28, 2014
VNDB Link: http://vndb.org/v13223
Getchu Link: http://www.getchu.com/soft.phtml?id=782220
Game Type: Light-hearted comedy game with themes of “fine arts”
Summary: Wataru falls on his knees. He starts to cry. “Please stop…” he mutters… “PLEASE! JUST LET ME DIE!!” He screams. In his mind, he starts to wonder why his sudden transfer to an art school and “Dream House” caused such a mess. It all began when his parents “abandoned” him…
Despite how dramatically the above sounds, it’s actually because Wataru was a poem writer. Using the name “Hoshizaki Kiraru”, he wrote many poems that he now considers embarrassing, and with his transfer, originally decided to put that all in the “black box of the past”.
However, he will be reminded of this trauma, in front of four girls: his classmate Kagari, imouto Hinako, childhood friend Konoka, and a professional writer Kanae.
With his embarrassing past completely exposed, Wataru doesn’t know how to react. However, despite the cold looks he receives from the people around him, perhaps he can recover. Perhaps he can regain the “innocence” that he held when he wrote those poems, and use his skills to help the girls around him.
Uhm… Hinako, your eyes are scary O_O;;
Story Length: Moderate (~15 hours)
Complete Story Clearing Difficulty: N/A
Comments: One choice in the game. Must I say more?
…Jokes aside, the common route is actually quite long–it introduces the characters, the environment, and even a few H-scenes before the game asks the reader to choose a “course” corresponding to the heroine. Harem route and Ichigo route opens up after clearing one of the main heroine routes in the “Omake” section.
Character Design Rating: 4/10
Story Rating: 5/10
Game Quality: Moderately Low
Overall Rating: 4/10
Rating Comments: Opposite to the previous game, Pure Girl, I saw more effort put into the story than the character design. I do believe that this may be because the previous title was more designed to be a nukige, while this one was supposed to be an actual “eroge”… … … which I think failed if it was supposed to be like that.
Despite this, why is the score 5/10? That’s because of the dynamic characters. Each girl seems to live a normal and fulfilled life, but within their route, there’s something amiss which the game exploits and has the protagonist fix it. This changes the heroine’s paradigms, and creates most of the “drama” that you can see in the game.
CG with a mother and her daughter. It would be better if Konoka was smiling instead.
Character design actually falls greatly, mainly because Front Wing uses the same characteristics from the previous game: imouto, childhood friend, classmate, and upperclassman characters. Heck, if you check on Getchu, even some of the CVs are kept intact (Miyako & Konoka. For the reference, they have nearly the same personality (calm and reserved), appearance (pink hair/eyes), setting (Childhood friend of protagonist), and background (In love with the protagonist from a past event). Looks like someone got lazy.
But don’t let that scare you away from this game. It’s full of humor. It’s light-hearted, and like some of the “nukige” titles out there, I would rate Innocent Girl one of the best “nukige” ever produced.
Character Summary: Well, there’s not much to say, but I’ll try to list as much as possible without spoilers.
Let’s start with Kagari. As apparently the central heroine, this quiet girl is ironically introduced last, when Wataru is asked to go “wake her up”. This causes him to be encountered with a naked girl who was dripping water all over the place (?!?!), and the reader can see that Kagari is quite the unique character.
Despite this strange first-impression, the reader will also be shown that the drawings that captures the attention of Wataru are also drawn by this girl. He originally mumbles that each art is “incomplete”, and this becomes a foreshadow for Kagari’s route.
In fact, Kagari is a genius. Her attention span when she gets an inspiration is extremely long, and this often causes Konoka to worry, as Kagari will forget to eat for hours. However, this “genius” is also very easy to manipulate, shown when her parents send over a large box of gummies, which attracts her attention unconditionally. The fact that Kagari loves gummies becomes one of the key elements, as Wataru starts to see what this genius girl may be missing, this then corresponds to the reasoning when he mutters that her artwork is “incomplete”.
The amazing thing about Kagari is that her “genius” isn’t just words–she actually says some things in the game that might hit the hearts of the readers. For me, it was the following quote:
人に言えないものに、どうして関わったの？ (Hitoni ienai mononi doushite kakawattano?)
(Why did you get involved with something you can’t tell others?)
This is actually the right mindset–if you’re too embarrassed about something about yourself, you’re probably doing something wrong. Combined with how Wataru was embarrassed about his past as a poet, Kagari’s words awakened him into taking pride in his skills.
Next is Hinako. An adorable character who is the adopted sister to Wataru. She is the first heroine introduced in the game, and this is when Wataru sees her singing in front of the train station just as he arrives. The charm point of Hinako is that she is absolutely infatuated with her older brother. This encourages the girl to make bold approaches to Wataru, such as following him around with a filled-out marriage application form, who originally finds them annoying, but soon enjoys Hinako’s company.
Hinako is actually extremely perverted. When it comes to Wataru, she will often invite Wataru to sexual activities, or try to steal Wataru’s underwear, and even sneak into his room at night. This kind of characteristic makes Hinako a major comedy character, but it’s also rather unique since “little sister” setting is rarely associated with “liberal perversion” as I would label Hinako.
As the game implies, the “fine art” associated with this girl is singing, and this leads to a good and bad point about Hinako.The bad is that the CV for Hinako isn’t the best at singing. Heck, the only time the reader sees Hinako singing is near the end, and even that’s pretty crappy. The element “singing” had little role in this heroine’s route, which was a disappointment.
On the other hand, I absolutely love the ending song for Hinako’s route, titled “First Song”. While it’s not Hinako’s CV that sings it, I just love the tune and lyrics it has, and this is something not present in other heroine’s routes (obviously, you’re stuck with the boring staff credits LOL)
Next is Konoka! Again being my favorite character, this is because of her calm personality, perfect body proportions, loli-style design, excellent at housework, and is secretly (?) perverted. The game immediately shows that this girl has some affection for Wataru, but unlike the previous game’s counterpart (Miyako), this affection is unexplained.
Other than that, Konoka is highly insignificant in other heroine routes. It’s hinted that she suppresses her own emotions for Wataru outside of her route, but I guess I wanted a bit more of a love triangle than the game shows between her, Hinako, and Wataru. The strange thing about this game is that it introduces a subcharacter named “Rino”, who is actually the mother of Konoka despite her small size! While Rino has a background story of her own, she’s also very insignificant outside of Konoka’s route.
Konoka’s route involves her missing father–how he ran away from his family for some reason, and how Konoka believes he will return with some kind of incentive. She things this “incentive” is the model the three (Konoka, her father, and Rino) made before he “ran away”. However, Konoka has a very hard time trying to remember how this model looks like. It doesn’t have a regular shape, and involves wires being placed in random areas.
Can she recreate this model from pure memory, or will unknown elements get in her way and crush her hopes?
Last is Kanae. Fitting for the “upperclassman” role, she is (not surprisingly) the first heroine involved in sexual activity with Wataru after his arrival. She is a writer, and is very skilled at writing erotic novels. Using this setting, she tricked (or seduced) Wataru in her room.
It is also shown that Kanae is highly knowledgeable about sexual activity, from the usage of tools, toys, positions, everything. It’s actually very strange how someone so experienced with sexual activity is a “virgin”.
Regardless of her trait, Wataru’s emotions spark when he sees Kanae trembling in fear from lightning. Even after finding out her weakness, he chooses not to exploit it, and becomes more and more curious about this upperclassman, who seems to not hold embarrassment in her work.
With the most number of plot-twists in her route, Kanae is an interesting character. She might be a pro when it comes to sexuality, but when it comes to pure love, she is a novice. Perhaps because of this, she starts to feel very strange when she’s around Wataru, and this creates a conflict that involves everyone within the Dream House.
This “professional” actually suffers greatly due to her lack. This CG is proof of it.
Sexual Content: Very High
Comments: Now for comments. At first glance and perhaps even a couple hours of playing, you can see that this is your typical nukige–with the protagonist supposedly starting out as Mr. Popular and having sex with all the heroines available.
Despite this, I would beg to differ. I don’t know about other nukige, but Front Wing’s “Pure Girl” and “Innocent Girl” titles are one of the best nukige I’ve ever played. Light-hearted humor to start off the game and showing a climactic drama in heroine routes makes this game leave a great impression, and I love how Wataru figures out and becomes the “filler” for the holes that are in each girl–this is something I expect in a protagonist.
While the game DOES receive some lower scores, I strongly recommend you to not pass this game if you want a casual nukige experience. With that, let the character summaries help you decide if you want to play this game or not.
Affection for the Characters: High
CG Score: 8/10. Great artwork which is probably really difficult to create even with advanced tools. Great detail is put into the backgrounds of each pieces, and the only complaint that I have is that there are not enough non-HCGs.
Music Score: 6/10. Music falls slightly due to lack of variability. However, it’s salvaged somewhat by a great Opening and Hinako’s Ending musics.
I love this CG because it’s the only place where Kagari smiles so brilliantly. Even for her sprites, the only “smile” is a faint one that’s already rare in itself.
Conclusion: Another decent game completed from Front Wing! The previous game “Pure Girl” received “the Best Game” label on Getchu, so I wouldn’t be too surprised if this one got it as well. Great for a casual nukige experience, horrible if you don’t like nukige in general.